Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies
Published 2022 View Full Article
- Home
- Publications
- Publication Search
- Publication Details
Title
Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies
Authors
Keywords
-
Journal
Applied Sciences-Basel
Volume 12, Issue 13, Pages 6809
Publisher
MDPI AG
Online
2022-07-05
DOI
10.3390/app12136809
References
Ask authors/readers for more resources
Related references
Note: Only part of the references are listed.- Augmented Reality and Engineering Education: A Systematic Review
- (2022) Alejandro Alvarez-Marin et al. IEEE Transactions on Learning Technologies
- Modern Technologies and Gamification in Historical Education
- (2022) Marina Moseikina et al. SIMULATION & GAMING
- Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education
- (2021) Ana Manzano-León et al. Sustainability
- Multimedia augmented reality game for learning math
- (2021) Cristina Rebollo et al. MULTIMEDIA TOOLS AND APPLICATIONS
- The PRISMA 2020 statement: An updated guideline for reporting systematic reviews
- (2021) Matthew J. Page et al. International Journal of Surgery
- Effects of Incorporating Augmented Reality into a Board Game for High School Students’ Learning Motivation and Acceptance in Health Education
- (2021) Hao-Chiang Koong Lin et al. Sustainability
- XR game development as a tool for authentic, experiential, and collaborative learning
- (2021) Jim Cook et al. BIOCHEMISTRY AND MOLECULAR BIOLOGY EDUCATION
- Educational applications of augmented reality: A bibliometric study
- (2021) Mauricio Hincapie et al. COMPUTERS & ELECTRICAL ENGINEERING
- Taxonomy of Virtual and Augmented Reality Applications in Education
- (2021) Jiri Motejlek et al. IEEE Transactions on Learning Technologies
- A systematic mapping review of augmented reality applications to support STEM learning in higher education
- (2021) Stylianos Mystakidis et al. Education and Information Technologies
- Gamification as a Strategy to Increase Motivation and Engagement in Higher Education Chemistry Students
- (2021) Guillermo M. Chans et al. Computers
- Augmented reality tools for sports education and training
- (2020) Pooya Soltani et al. COMPUTERS & EDUCATION
- EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children
- (2020) Lissette López-Faican et al. COMPUTERS & EDUCATION
- Virtual Environments and Augmented Reality Applied to Heritage Education. An Evaluative Study
- (2020) Alex Ibañez-Etxeberria et al. Applied Sciences-Basel
- RoboTIC: A serious game based on augmented reality for learning programming
- (2020) Santiago Schez-Sobrino et al. MULTIMEDIA TOOLS AND APPLICATIONS
- Gamification in Physical Education: Evaluation of Impact on Motivation and Academic Performance within Higher Education
- (2020) Alberto Ferriz-Valero et al. International Journal of Environmental Research and Public Health
- Gamification Approaches for Education and Engagement on Pro-Environmental Behaviors: Searching for Best Practices
- (2020) Tania Ouariachi et al. Sustainability
- A novel approach to learning music and piano based on mixed reality and gamification
- (2020) D. Molero et al. MULTIMEDIA TOOLS AND APPLICATIONS
- Effects of Incorporating AR into a Board Game on Learning Outcomes and Emotions in Health Education
- (2020) Hao-Chiang Koong Lin et al. Electronics
- Systematic review and meta-analysis of augmented reality in educational settings
- (2019) Juan Garzón et al. VIRTUAL REALITY
- Augmented Reality in Medicine: Systematic and Bibliographic Review
- (2019) Martin Eckert et al. JMIR mHealth and uHealth
- Nurturing Environmental Education at the Tertiary Education Level in China: Can Mobile Augmented Reality and Gamification Help?
- (2019) Bing Mei et al. Sustainability
- Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course
- (2019) María Blanca Ibáñez et al. COMPUTERS & EDUCATION
- The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education
- (2019) Dilara Sahin et al. COMPUTERS & EDUCATION
- Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education
- (2019) Mustafa Fidan et al. COMPUTERS & EDUCATION
- Analysis of the Productive, Structural, and Dynamic Development of Augmented Reality in Higher Education Research on the Web of Science
- (2019) Jesús López Belmonte et al. Applied Sciences-Basel
- Augmented reality for STEM learning: A systematic review
- (2018) María-Blanca Ibáñez et al. COMPUTERS & EDUCATION
- Trends and research issues of mobile learning studies in nursing education: A review of academic publications from 1971 to 2016
- (2018) Ching-Yi Chang et al. COMPUTERS & EDUCATION
- Exploring four decades of research in Computers & Education
- (2018) Olaf Zawacki-Richter et al. COMPUTERS & EDUCATION
- Examining competitive, collaborative and adaptive gamification in young learners' math learning
- (2018) Tomislav Jagušt et al. COMPUTERS & EDUCATION
- Applications of Augmented Reality in Informal Science Learning Sites: a Review
- (2018) Eric E. Goff et al. Journal of Science Education and Technology
- The safer chemical design game. Gamification of green chemistry and safer chemical design concepts for high school and undergraduate students
- (2018) Karolina E. Mellor et al. Green Chemistry Letters and Reviews
- Gamified approach to teaching introductory astronomy online
- (2018) Daniel F. Barringer et al. Physical Review Physics Education Research
- Experimenting Technology Enhancement Active Learning with Support of Mobile Device, Gamification and Augmented Reality Application
- (2018) Fadzidah Abdullah et al.
- Gamifying Anatomy Education
- (2018) ANG ENG TAT et al. CLINICAL ANATOMY
- Investigating learning outcomes and subjective experiences in 360-degree videos
- (2018) Michael A. Rupp et al. COMPUTERS & EDUCATION
- Understanding Security Behaviors in Personal Computer Usage: A Threat Avoidance Perspective
- (2018) Huigang Liang et al. Journal of the Association for Information Systems
- Retracing and rewriting Hooke’s Micrographia book for teaching history of science
- (2017) Fernanda Gabriela Bitencourt Wommer et al. JOURNAL OF BIOLOGICAL EDUCATION
- Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems
- (2017) De Liu et al. MIS QUARTERLY
- A mobile augmented reality system to support machinery operations in scholar environments
- (2016) Alejandro Monroy Reyes et al. COMPUTER APPLICATIONS IN ENGINEERING EDUCATION
- The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis
- (2016) Yao-Ting Sung et al. COMPUTERS & EDUCATION
- Augmented reality in educational activities for children with disabilities
- (2016) Chien-Yu Lin et al. DISPLAYS
- Augmented Reality Integrated Simulation Education in Health Care
- (2016) Kasey J. Carlson et al. Clinical Simulation in Nursing
- Personalized augmented reality for anatomy education
- (2015) Meng Ma et al. CLINICAL ANATOMY
- Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
- (2015) Michael D. Hanus et al. COMPUTERS & EDUCATION
- Gamification in theory and action: A survey
- (2015) Katie Seaborn et al. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
- Employing Augmented-Reality-Embedded Instruction to Disperse the Imparities of Individual Differences in Earth Science Learning
- (2015) Cheng-ping Chen et al. Journal of Science Education and Technology
- The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction
- (2014) Jia Zhang et al. COMPUTERS & EDUCATION
- Gamification as a tool for enhancing graduate medical education
- (2014) Christa R Nevin et al. POSTGRADUATE MEDICAL JOURNAL
- The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration
- (2013) Alessandro Liberati ANNALS OF INTERNAL MEDICINE
- Impact of an augmented reality system on students' motivation for a visual art course
- (2012) Ángela Di Serio et al. COMPUTERS & EDUCATION
- Current status, opportunities and challenges of augmented reality in education
- (2012) Hsin-Kai Wu et al. COMPUTERS & EDUCATION
- Affordances of Augmented Reality in Science Learning: Suggestions for Future Research
- (2012) Kun-Hung Cheng et al. Journal of Science Education and Technology
- Visualizing the Invisible: Augmented Reality as an Innovative Science Education Scheme
- (2011) Sofoklis Sotiriou et al.
- Augmented reality technologies, systems and applications
- (2010) Julie Carmigniani et al. MULTIMEDIA TOOLS AND APPLICATIONS
- Immersive Interfaces for Engagement and Learning
- (2009) C. Dede SCIENCE
- EGameFlow: A scale to measure learners’ enjoyment of e-learning games
- (2008) Fong-Ling Fu et al. COMPUTERS & EDUCATION
- Modelling technology acceptance in education: A study of pre-service teachers
- (2008) Timothy Teo COMPUTERS & EDUCATION
- Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning
- (2008) Matt Dunleavy et al. Journal of Science Education and Technology
- Promoting early adolescents' achievement and peer relationships: The effects of cooperative, competitive, and individualistic goal structures.
- (2008) Cary J. Roseth et al. PSYCHOLOGICAL BULLETIN
Find Funding. Review Successful Grants.
Explore over 25,000 new funding opportunities and over 6,000,000 successful grants.
ExploreAdd your recorded webinar
Do you already have a recorded webinar? Grow your audience and get more views by easily listing your recording on Peeref.
Upload Now