Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance

Title
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
Authors
Keywords
Virtual reality, Improving classroom teaching, Human–computer interface, Interactive learning environments, Teaching strategies
Journal
COMPUTERS & EDUCATION
Volume 80, Issue -, Pages 152-161
Publisher
Elsevier BV
Online
2014-09-16
DOI
10.1016/j.compedu.2014.08.019

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