Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education
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Title
Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education
Authors
Keywords
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Journal
Sustainability
Volume 13, Issue 4, Pages 2247
Publisher
MDPI AG
Online
2021-02-20
DOI
10.3390/su13042247
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Note: Only part of the references are listed.- Teaching Presence in Online Gamified Education for Sustainability Learning
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- Learning about Sustainable Mobility in Primary Schools from a Playful Perspective: A Focus Group Approach
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- To gamify or not to gamify? An experimental field study of the influence of badges on motivation, activity, and performance in an online learning course
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- Education for sustainable development through business simulation games: An exploratory study of sustainability gamification and its effects on students' learning outcomes
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- (2011) Felix J. Thoemmes et al. MULTIVARIATE BEHAVIORAL RESEARCH
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- The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate health care interventions: explanation and elaboration
- (2009) Alessandro Liberati et al. JOURNAL OF CLINICAL EPIDEMIOLOGY
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