Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective
Published 2022 View Full Article
- Home
- Publications
- Publication Search
- Publication Details
Title
Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective
Authors
Keywords
-
Journal
Frontiers in Psychology
Volume 12, Issue -, Pages -
Publisher
Frontiers Media SA
Online
2022-02-08
DOI
10.3389/fpsyg.2021.814691
References
Ask authors/readers for more resources
Related references
Note: Only part of the references are listed.- How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method
- (2021) Liuxia Pan et al. Frontiers in Psychology
- An interactive serious game to Target perspective taking skills among children with ASD: A usability testing
- (2020) Parisa Ghanouni et al. BEHAVIOUR & INFORMATION TECHNOLOGY
- Evaluation of a digital game-based reading training for German children with reading disorder
- (2020) Ruth Görgen et al. COMPUTERS & EDUCATION
- Development and Evaluation of Intelligent Serious Games for Children With Learning Difficulties: Observational Study
- (2020) Andrej Flogie et al. JMIR Serious Games
- POMA: A tangible user interface to improve social and cognitive skills of Sri Lankan children with ASD
- (2020) Abdullah Al Mahmud et al. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
- Serious Games and Their Effect Improving Attention in Students with Learning Disabilities
- (2019) García-Redondo et al. International Journal of Environmental Research and Public Health
- Videogame-based tool for learning in the motor, cognitive and socio-emotional domains for children with Intellectual Disability
- (2019) Mariel Ivonne Contreras et al. Entertainment Computing
- Toc‐Tum mini‐games: An educational game accessible for deaf culture based on virtual reality
- (2019) Edilson M. Chaves et al. EXPERT SYSTEMS
- Serious Games to Support Cognitive Development in Children with Cerebral Visual Impairment
- (2018) Matteo Ciman et al. MOBILE NETWORKS & APPLICATIONS
- KiNEEt: application for learning and rehabilitation in special educational needs
- (2018) Juan Jesus Ojeda-Castelo et al. MULTIMEDIA TOOLS AND APPLICATIONS
- Personalized technology-enhanced training for people with cognitive impairment
- (2018) Maria Claudia Buzzi et al. Universal Access in the Information Society
- Using game technology to teach six elementary school children with autism to take a shower independently
- (2018) Ya-Shu Kang et al. Developmental Neurorehabilitation
- Gamification in theory and action: A survey
- (2015) Katie Seaborn et al. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
- GAMED: digital educational game development methodology
- (2015) Serdar Aslan et al. SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL
- ECHOES: An intelligent serious game for fostering social communication in children with autism
- (2013) Sara Bernardini et al. INFORMATION SCIENCES
- Effects of constructing versus playing an educational game on student motivation and deep learning strategy use
- (2010) Nienke Vos et al. COMPUTERS & EDUCATION
- Using the new board game SeCZ TaLK to stimulate the communication on sexual health for adolescents with chronic conditions
- (2010) Heleen A. van der Stege et al. PATIENT EDUCATION AND COUNSELING
- Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement
- (2010) David Moher et al. International Journal of Surgery
- Virtual world interfaces for special needs education based on props on a board
- (2008) Saskia Groenewegen et al. COMPUTERS & GRAPHICS-UK
Find the ideal target journal for your manuscript
Explore over 38,000 international journals covering a vast array of academic fields.
SearchAdd your recorded webinar
Do you already have a recorded webinar? Grow your audience and get more views by easily listing your recording on Peeref.
Upload Now