Videogame-based tool for learning in the motor, cognitive and socio-emotional domains for children with Intellectual Disability

Title
Videogame-based tool for learning in the motor, cognitive and socio-emotional domains for children with Intellectual Disability
Authors
Keywords
Cooperative/collaborative learning, Game-based learning, Interactive learning environments, Interdisciplinary projects, Intellectual disability
Journal
Entertainment Computing
Volume 30, Issue -, Pages 100301
Publisher
Elsevier BV
Online
2019-04-05
DOI
10.1016/j.entcom.2019.100301

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