Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis
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Title
Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis
Authors
Keywords
Game-based learning, Educational games, Interactive learning environments, Literature review, Bibliometric analysis
Journal
Entertainment Computing
Volume 40, Issue -, Pages 100459
Publisher
Elsevier BV
Online
2021-09-02
DOI
10.1016/j.entcom.2021.100459
References
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