Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?
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Title
Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?
Authors
Keywords
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Journal
International Journal of Educational Technology in Higher Education
Volume 18, Issue 1, Pages -
Publisher
Springer Science and Business Media LLC
Online
2021-03-17
DOI
10.1186/s41239-021-00249-y
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