Gamification, quantified-self or social networking? Matching users’ goals with motivational technology

Title
Gamification, quantified-self or social networking? Matching users’ goals with motivational technology
Authors
Keywords
Gamification, Quantified-self, Social networking, Goal-setting, Goal orientation, Motivational information system
Journal
USER MODELING AND USER-ADAPTED INTERACTION
Volume 28, Issue 1, Pages 35-74
Publisher
Springer Nature
Online
2018-01-24
DOI
10.1007/s11257-018-9200-2

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