Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts

Title
Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts
Authors
Keywords
-
Journal
COMPUTERS & EDUCATION
Volume 125, Issue -, Pages 254-272
Publisher
Elsevier BV
Online
2018-06-21
DOI
10.1016/j.compedu.2018.06.018

Ask authors/readers for more resources

Find the ideal target journal for your manuscript

Explore over 38,000 international journals covering a vast array of academic fields.

Search

Add your recorded webinar

Do you already have a recorded webinar? Grow your audience and get more views by easily listing your recording on Peeref.

Upload Now