Motivation, students’ needs and learning outcomes: a hybrid game-based app for enhanced language learning

Title
Motivation, students’ needs and learning outcomes: a hybrid game-based app for enhanced language learning
Authors
Keywords
Language learning, Learning needs, Hybrid game-based app, Digital native, Motivation, Sustainability, Smart mobile device, Collaborative learning, Learning
Journal
SpringerPlus
Volume 5, Issue 1, Pages -
Publisher
Springer Nature
Online
2016-08-09
DOI
10.1186/s40064-016-2971-1

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