Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century

Title
Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century
Authors
Keywords
Virtual reality, Learning, Immersive environments, Active learning, Presence, Game engine, Cultural heritage, Oculus Rift
Journal
VIRTUAL REALITY
Volume -, Issue -, Pages -
Publisher
Springer Science and Business Media LLC
Online
2019-07-15
DOI
10.1007/s10055-019-00389-7

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