4.6 Article

A case study of user immersion-based systematic design for serious heritage games

Journal

MULTIMEDIA TOOLS AND APPLICATIONS
Volume 62, Issue 3, Pages 633-658

Publisher

SPRINGER
DOI: 10.1007/s11042-011-0864-4

Keywords

Serious heritage game; User immersion; The Jing-Hang Grand Canal; User interface space volume; Subsystem sequence; Systematic design

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Modern digital technologies support the preservation and transfer of cultural heritage information via devices and applications such as digital storage systems, electronic books and virtual museums. Advances in virtual and augmented reality, real-time computer graphics and computer games have made it possible to construct large virtual environments in which users may experience cultural heritage through a variety of interactions and immersions. Thus, an emerging problem is to implement an appropriate systematic design method for achieving various types of entertainment, learning and information transfer. This paper proposes two important design factors that impact on user immersion in serious heritage games: user interface space volume and subsystem sequence. The impact of the two factors on proposed systematic design methods was investigated through comparative studies by implementing a serious heritage game system on three different platforms.

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