Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts

标题
Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts
作者
关键词
-
出版物
COMPUTERS & EDUCATION
Volume 125, Issue -, Pages 254-272
出版商
Elsevier BV
发表日期
2018-06-21
DOI
10.1016/j.compedu.2018.06.018

向作者/读者发起求助以获取更多资源

Find the ideal target journal for your manuscript

Explore over 38,000 international journals covering a vast array of academic fields.

Search

Ask a Question. Answer a Question.

Quickly pose questions to the entire community. Debate answers and get clarity on the most important issues facing researchers.

Get Started