Effects of Nintendo Wii-Fit®video games on balance in children with mild cerebral palsy
Published 2016 View Full Article
- Home
- Publications
- Publication Search
- Publication Details
Title
Effects of Nintendo Wii-Fit®video games on balance in children with mild cerebral palsy
Authors
Keywords
-
Journal
PEDIATRICS INTERNATIONAL
Volume 58, Issue 10, Pages 1042-1050
Publisher
Wiley
Online
2016-02-09
DOI
10.1111/ped.12942
References
Ask authors/readers for more resources
Related references
Note: Only part of the references are listed.- Exercise interventions improve postural control in children with cerebral palsy: a systematic review
- (2014) Rosalee Dewar et al. DEVELOPMENTAL MEDICINE AND CHILD NEUROLOGY
- Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”
- (2014) Daniel J Goble et al. Journal of NeuroEngineering and Rehabilitation
- Clinical tools to assess balance in children and adults with cerebral palsy: a systematic review
- (2013) Rannei Saether et al. DEVELOPMENTAL MEDICINE AND CHILD NEUROLOGY
- Interactive Computer Play as “Motor Therapy” for Individuals With Cerebral Palsy
- (2013) Darcy Fehlings et al. Seminars in Pediatric Neurology
- Home-based balance training programme using Wii Fit with balance board for Parkinsons´s disease: A pilot study
- (2012) LE Tremblay et al. JOURNAL OF REHABILITATION MEDICINE
- Balance exercise for persons with multiple sclerosis using Wii games: a randomised, controlled multi-centre study
- (2012) Y. E. Nilsagard et al. Multiple Sclerosis Journal
- Potential of the Nintendo Wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study
- (2012) C. Gordon et al. Physiotherapy
- The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy
- (2012) Jennifer Jelsma et al. Developmental Neurorehabilitation
- In-Home Virtual Reality Videogame Telerehabilitation in Adolescents With Hemiplegic Cerebral Palsy
- (2010) Meredith R. Golomb et al. ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION
- Feasibility of Modified Remotely Monitored In-Home Gaming Technology for Improving Hand Function in Adolescents With Cerebral Palsy
- (2010) M. Huber et al. IEEE TRANSACTIONS ON INFORMATION TECHNOLOGY IN BIOMEDICINE
- Interactive video dance games for healthy older adults
- (2010) Stephanie Studenski et al. Journal of Nutrition Health & Aging
- Virtual reality as a therapeutic modality for children with cerebral palsy
- (2010) Laurie Snider et al. Developmental Neurorehabilitation
- Psychometric properties of the WeeFIM in children with cerebral palsy in Turkey
- (2009) BIRKAN SONEL TUR et al. DEVELOPMENTAL MEDICINE AND CHILD NEUROLOGY
- Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance
- (2009) Ross A. Clark et al. GAIT & POSTURE
- Virtual reality-based paediatric interactive therapy system (PITS) for improvement of arm and hand function in children with motor impairment—a pilot study
- (2009) David Wille et al. Developmental Neurorehabilitation
- Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy
- (2008) J. E Deutsch et al. PHYSICAL THERAPY
Publish scientific posters with Peeref
Peeref publishes scientific posters from all research disciplines. Our Diamond Open Access policy means free access to content and no publication fees for authors.
Learn MoreCreate your own webinar
Interested in hosting your own webinar? Check the schedule and propose your idea to the Peeref Content Team.
Create Now