Effects of Nintendo Wii-Fit®video games on balance in children with mild cerebral palsy
出版年份 2016 全文链接
标题
Effects of Nintendo Wii-Fit®video games on balance in children with mild cerebral palsy
作者
关键词
-
出版物
PEDIATRICS INTERNATIONAL
Volume 58, Issue 10, Pages 1042-1050
出版商
Wiley
发表日期
2016-02-09
DOI
10.1111/ped.12942
参考文献
相关参考文献
注意:仅列出部分参考文献,下载原文获取全部文献信息。- Exercise interventions improve postural control in children with cerebral palsy: a systematic review
- (2014) Rosalee Dewar et al. DEVELOPMENTAL MEDICINE AND CHILD NEUROLOGY
- Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”
- (2014) Daniel J Goble et al. Journal of NeuroEngineering and Rehabilitation
- Clinical tools to assess balance in children and adults with cerebral palsy: a systematic review
- (2013) Rannei Saether et al. DEVELOPMENTAL MEDICINE AND CHILD NEUROLOGY
- Interactive Computer Play as “Motor Therapy” for Individuals With Cerebral Palsy
- (2013) Darcy Fehlings et al. Seminars in Pediatric Neurology
- Home-based balance training programme using Wii Fit with balance board for Parkinsons´s disease: A pilot study
- (2012) LE Tremblay et al. JOURNAL OF REHABILITATION MEDICINE
- Balance exercise for persons with multiple sclerosis using Wii games: a randomised, controlled multi-centre study
- (2012) Y. E. Nilsagard et al. Multiple Sclerosis Journal
- Potential of the Nintendo Wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study
- (2012) C. Gordon et al. Physiotherapy
- The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy
- (2012) Jennifer Jelsma et al. Developmental Neurorehabilitation
- In-Home Virtual Reality Videogame Telerehabilitation in Adolescents With Hemiplegic Cerebral Palsy
- (2010) Meredith R. Golomb et al. ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION
- Feasibility of Modified Remotely Monitored In-Home Gaming Technology for Improving Hand Function in Adolescents With Cerebral Palsy
- (2010) M. Huber et al. IEEE TRANSACTIONS ON INFORMATION TECHNOLOGY IN BIOMEDICINE
- Interactive video dance games for healthy older adults
- (2010) Stephanie Studenski et al. Journal of Nutrition Health & Aging
- Virtual reality as a therapeutic modality for children with cerebral palsy
- (2010) Laurie Snider et al. Developmental Neurorehabilitation
- Psychometric properties of the WeeFIM in children with cerebral palsy in Turkey
- (2009) BIRKAN SONEL TUR et al. DEVELOPMENTAL MEDICINE AND CHILD NEUROLOGY
- Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance
- (2009) Ross A. Clark et al. GAIT & POSTURE
- Virtual reality-based paediatric interactive therapy system (PITS) for improvement of arm and hand function in children with motor impairment—a pilot study
- (2009) David Wille et al. Developmental Neurorehabilitation
- Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy
- (2008) J. E Deutsch et al. PHYSICAL THERAPY
Add your recorded webinar
Do you already have a recorded webinar? Grow your audience and get more views by easily listing your recording on Peeref.
Upload NowAsk a Question. Answer a Question.
Quickly pose questions to the entire community. Debate answers and get clarity on the most important issues facing researchers.
Get Started