Journal
BIOCHEMISTRY AND MOLECULAR BIOLOGY EDUCATION
Volume 48, Issue 6, Pages 563-567Publisher
WILEY
DOI: 10.1002/bmb.21393
Keywords
biotechnology education; computers in research and teaching; cooperative; collaborative education; curriculum development; general education for science majors; tertiary-specific education; virtual reality
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This brief review explores the ever-increasing role that technological affordances may play in the 21C biochemistry and molecular biology curriculum. We consider the need to develop digital and creative fluencies in our students and the importance of creativity and visualization in learning science. The potential of virtual reality (VR) platforms to complement these goals are discussed with a number of examples. Finally, we look into the future where to see how VR might fit into a future curriculum.
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