Validity of a Fully-Immersive VR-Based Version of the Box and Blocks Test for Upper Limb Function Assessment in Parkinson’s Disease
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Title
Validity of a Fully-Immersive VR-Based Version of the Box and Blocks Test for Upper Limb Function Assessment in Parkinson’s Disease
Authors
Keywords
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Journal
SENSORS
Volume 20, Issue 10, Pages 2773
Publisher
MDPI AG
Online
2020-05-14
DOI
10.3390/s20102773
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- Upper-Limb Function Assessment Using VBBTs for Stroke Patients
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- (2016) Wen-Chieh Yang et al. JOURNAL OF THE FORMOSAN MEDICAL ASSOCIATION
- Parkinson's Disease in the Gulf Countries: An Updated Review
- (2015) Yassar Alamri et al. EUROPEAN NEUROLOGY
- The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence
- (2014) Gillian Barry et al. Journal of NeuroEngineering and Rehabilitation
- Mixed Methods in Biomedical and Health Services Research
- (2013) Leslie A. Curry et al.
- Motor Control Abnormalities in Parkinson's Disease
- (2013) P. Mazzoni et al. Cold Spring Harbor Perspectives in Medicine
- Hand Grip Function Assessed by the Box and Block Test Is Affected by Object Surfaces
- (2012) Na Jin Seo et al. Journal of Hand Therapy
- The Use of “Mixing” Procedure of Mixed Methods in Health Services Research
- (2012) Wanqing Zhang et al. MEDICAL CARE
- Effect of Nintendo Wii™-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: A randomised clinical trial
- (2012) José Eduardo Pompeu et al. Physiotherapy
- Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation
- (2010) Gustavo Saposnik et al. STROKE
- Exercises for paretic upper limb after stroke: A combined virtual-reality and telemedicine approach
- (2009) L Piron et al. JOURNAL OF REHABILITATION MEDICINE
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