The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence
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Title
The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence
Authors
Keywords
Nintendo Wii, Kinect, Balance, Exercise, Computer games
Journal
Journal of NeuroEngineering and Rehabilitation
Volume 11, Issue 1, Pages 33
Publisher
Springer Nature
Online
2014-03-07
DOI
10.1186/1743-0003-11-33
References
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Related references
Note: Only part of the references are listed.- Nintendo Wii rehabilitation (“Wii-hab”) provides benefits in Parkinson's disease
- (2013) Nathan B. Herz et al. PARKINSONISM & RELATED DISORDERS
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- Pilot Study Comparing Changes in Postural Control After Training Using a Video Game Balance Board Program and 2 Standard Activity-Based Balance Intervention Programs
- (2012) Alessandra Pluchino et al. ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION
- Home-based balance training programme using Wii Fit with balance board for Parkinsons´s disease: A pilot study
- (2012) LE Tremblay et al. JOURNAL OF REHABILITATION MEDICINE
- Motor learning, retention and transfer after virtual-reality-based training in Parkinson's disease – effect of motor and cognitive demands of games: a longitudinal, controlled clinical study
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- Effect of Nintendo Wii™-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: A randomised clinical trial
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- Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury
- (2011) José-Antonio Gil-Gómez et al. Journal of NeuroEngineering and Rehabilitation
- WII-FIT AS AN ADJUNCT FOR MILD COGNITIVE IMPAIRMENT: CLINICAL PERSPECTIVES
- (2011) Kalpana P. Padala et al. JOURNAL OF THE AMERICAN GERIATRICS SOCIETY
- Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study
- (2011) Hamid Bateni Physiotherapy
- A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke
- (2010) L Yong Joo et al. JOURNAL OF REHABILITATION MEDICINE
- The Potential of Virtual Reality and Gaming to Assist Successful Aging with Disability
- (2010) B.S. Lange et al. Physical Medicine and Rehabilitation Clinics of North America
- Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation
- (2010) Gustavo Saposnik et al. STROKE
- A “Wii” bit of fun: The effects of adding Nintendo Wii®Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction
- (2010) Jason K Hsu et al. PHYSIOTHERAPY THEORY AND PRACTICE
- Obstacle crossing deficits in older adults: A systematic review
- (2009) Brook Galna et al. GAIT & POSTURE
- The effectiveness of exercise interventions for people with Parkinson's disease: A systematic review and meta-analysis
- (2008) Victoria A. Goodwin et al. MOVEMENT DISORDERS
- Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy
- (2008) J. E Deutsch et al. PHYSICAL THERAPY
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