Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
Published 2018 View Full Article
- Home
- Publications
- Publication Search
- Publication Details
Title
Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
Authors
Keywords
-
Journal
Journal of Clinical Medicine
Volume 7, Issue 11, Pages 422
Publisher
MDPI AG
Online
2018-11-09
DOI
10.3390/jcm7110422
References
Ask authors/readers for more resources
Related references
Note: Only part of the references are listed.- The Brainfit study: efficacy of cognitive training and exergaming in pediatric cancer survivors – a randomized controlled trial
- (2018) Valentin Benzing et al. BMC CANCER
- A prospective, randomized evaluation of the feasibility of exergaming on patients undergoing hematopoietic stem cell transplantation
- (2018) Helge Schumacher et al. BONE MARROW TRANSPLANTATION
- Virtual Reality Interventions for Personal Development: A Meta-Analysis of Hardware and Software
- (2018) Matt C. Howard HUMAN-COMPUTER INTERACTION
- Acute Physical Activity Enhances Executive Functions in Children with ADHD
- (2018) Valentin Benzing et al. Scientific Reports
- Impact of Exergaming on Children’s Motor Skill Competence and Health-Related Fitness: A Quasi-Experimental Study
- (2018) Sunyue Ye et al. Journal of Clinical Medicine
- Do active video games benefit the motor skill development of non-typically developing children and adolescents: A systematic review
- (2017) Zoey E. Page et al. JOURNAL OF SCIENCE AND MEDICINE IN SPORT
- The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials
- (2017) Emma Stanmore et al. NEUROSCIENCE AND BIOBEHAVIORAL REVIEWS
- The effects of active video games on patients' rehabilitative outcomes: A meta-analysis
- (2017) Zachary Pope et al. PREVENTIVE MEDICINE
- The Ethics of Virtual Reality Technology: Social Hazards and Public Policy Recommendations
- (2017) James S. Spiegel SCIENCE AND ENGINEERING ETHICS
- A systematic review of the application of interactive virtual reality to sport
- (2017) David L. Neumann et al. VIRTUAL REALITY
- Exergaming: Hope for future physical activity? or blight on mankind?
- (2017) Tom Baranowski Journal of Sport and Health Science
- Fight fire with fire? Promoting physical activity and health through active video games
- (2017) Zan Gao Journal of Sport and Health Science
- Impact of exergaming on young children's school day energy expenditure and moderate-to-vigorous physical activity levels
- (2017) Zan Gao et al. Journal of Sport and Health Science
- A systematic review of active video games on rehabilitative outcomes among older patients
- (2017) Nan Zeng et al. Journal of Sport and Health Science
- Twelve weeks of dance exergaming in overweight and obese adolescent girls: Transfer effects on physical activity, screen time, and self-efficacy
- (2017) Amanda E. Staiano et al. Journal of Sport and Health Science
- Acute Cognitively Engaging Exergame-Based Physical Activity Enhances Executive Functions in Adolescents
- (2017) Valentin Benzing et al. PLoS One
- Systematic review of the relationships between objectively measured physical activity and health indicators in school-aged children and youth
- (2016) Veronica Joan Poitras et al. Applied Physiology Nutrition and Metabolism
- Video Games for Neuro-Cognitive Optimization
- (2016) Jyoti Mishra et al. NEURON
- Physical Activity for Cognitive and Mental Health in Youth: A Systematic Review of Mechanisms
- (2016) D. Lubans et al. PEDIATRICS
- Effects of Virtual Reality Training (Exergaming) Compared to Alternative Exercise Training and Passive Control on Standing Balance and Functional Mobility in Healthy Community-Dwelling Seniors: A Meta-Analytical Review
- (2016) Lars Donath et al. SPORTS MEDICINE
- Shifting the Focus from Quantitative to Qualitative Exercise Characteristics in Exercise and Cognition Research
- (2016) Caterina Pesce JOURNAL OF SPORT & EXERCISE PSYCHOLOGY
- Use of Active Video Games to Increase Physical Activity in Children: A (Virtual) Reality?
- (2016) Louise Foley et al. PEDIATRIC EXERCISE SCIENCE
- Secular trends in moderate-to-vigorous physical activity in 32 countries from 2002 to 2010: a cross-national perspective
- (2015) M. Kalman et al. EUROPEAN JOURNAL OF PUBLIC HEALTH
- A meta-analysis of active video games on health outcomes among children and adolescents
- (2015) Z. Gao et al. Obesity Reviews
- Are exergames promoting mobility an attractive alternative to conventional self-regulated exercises for elderly people in a rehabilitation setting? Study protocol of a randomized controlled trial
- (2015) Viviane Hasselmann et al. BMC Geriatrics
- Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates
- (2014) K. W. Müller et al. EUROPEAN CHILD & ADOLESCENT PSYCHIATRY
- The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence
- (2014) Gillian Barry et al. Journal of NeuroEngineering and Rehabilitation
- The use of gaming technology for rehabilitation in people with multiple sclerosis
- (2014) MJD Taylor et al. Multiple Sclerosis Journal
- Are field-based exergames useful in preventing childhood obesity? A systematic review
- (2014) Z. Gao et al. Obesity Reviews
- The case for an ecological approach to cognitive training
- (2014) David Moreau et al. TRENDS IN COGNITIVE SCIENCES
- Beneficial effects of physical exercise on neuroplasticity and cognition
- (2013) Kirsten Hötting et al. NEUROSCIENCE AND BIOBEHAVIORAL REVIEWS
- Effects of Curricular Activity on Students' Situational Motivation and Physical Activity Levels
- (2013) Zan Gao et al. RESEARCH QUARTERLY FOR EXERCISE AND SPORT
- Implications of exergaming for the physical education curriculum in the 21st century
- (2013) Catherine D. Ennis Journal of Sport and Health Science
- Children's physical activity levels and psychological correlates in interactive dance versus aerobic dance
- (2013) Zan Gao et al. Journal of Sport and Health Science
- Energy expended playing Xbox Kinect™ and Wii™ games: a preliminary study comparing single and multiplayer modes
- (2012) C. O’Donovan et al. Physiotherapy
- The global obesity pandemic: shaped by global drivers and local environments
- (2011) Boyd A Swinburn et al. LANCET
- Quantity and Quality of Exercise for Developing and Maintaining Cardiorespiratory, Musculoskeletal, and Neuromotor Fitness in Apparently Healthy Adults
- (2011) Carol Ewing Garber et al. MEDICINE AND SCIENCE IN SPORTS AND EXERCISE
- Active Video Games to Promote Physical Activity in Children and Youth
- (2010) Elaine Biddiss et al. ARCHIVES OF PEDIATRICS & ADOLESCENT MEDICINE
- Sedentary Behavior: Emerging Evidence for a New Health Risk
- (2010) Neville Owen et al. MAYO CLINIC PROCEEDINGS
- Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming
- (2010) R. A. Desai et al. PEDIATRICS
- Video Game Structural Characteristics: A New Psychological Taxonomy
- (2009) Daniel King et al. International Journal of Mental Health and Addiction
- Acute coordinative exercise improves attentional performance in adolescents
- (2008) Henning Budde et al. NEUROSCIENCE LETTERS
- The motivation of children to play an active video game
- (2007) Marijke J.M. Chin A Paw et al. JOURNAL OF SCIENCE AND MEDICINE IN SPORT
Add your recorded webinar
Do you already have a recorded webinar? Grow your audience and get more views by easily listing your recording on Peeref.
Upload NowCreate your own webinar
Interested in hosting your own webinar? Check the schedule and propose your idea to the Peeref Content Team.
Create Now