Article
Computer Science, Information Systems
Jongkyu Shin, Kyogu Lee
Summary: This study investigates an alternative input method for virtual reality by incorporating a real-world object with augmented virtuality. A mobile phone is used as the real-world object and imported into the virtual environment to evaluate its potential as an input device. By overlaying the real texture of the phone and the user's hand onto a virtual scene in real-time using external cameras, the study aims to provide VR users with more flexibility in input methods and reduce the physical barrier between the reality and virtual environment.
MULTIMEDIA TOOLS AND APPLICATIONS
(2022)
Article
Chemistry, Analytical
Pietro Battistoni, Marianna Di Gregorio, Marco Romano, Monica Sebillo, Giuliana Vitiello, Alessandro Brancaccio
Summary: In this study, the role of augmented reality as a meta-user interface is explored, specifically focusing on its applications for interactive fitting room systems and the impact on the related shopping experience. By synthesizing a set of interaction design patterns based on literature and existing systems, the researchers developed AR fitting rooms and evaluated the patterns through a focus group with potential stakeholders. The analysis of the focus group revealed that the shopping experience in an AR fitting room, based on the proposed patterns, is influenced by factors such as perception of utility, generation of interest and curiosity, and perceived comfort of interaction and environment.
Article
Computer Science, Information Systems
Angel Swastik Duggal, Rajesh Singh, Anita Gehlot, Mamoon Rashid, Sultan S. Alshamrani, Ahmed Saeed AlGhamdi
Summary: This article reviews the literature on augmented reality (AR) in modulating and stimulating the sensation of taste in humans using low-amplitude electrical signals. Various techniques for artificially stimulating/modulating taste are described, with an inclination towards taste modulation. The article highlights the core benefits and limitations of taste augmentation and proposes feasible extensions using emerging technologies for taste stimulation and modulation.
Article
Computer Science, Cybernetics
Filip Skola, Dusanka Boskovic, Selma Rizvic, Dimitrios Skarlatos, Fotis Liarokapis
Summary: This article examines the relationship between user experience and cognitive workload in digital storytelling using immersive virtual reality technology. A large-scale evaluation of an underwater archaeological VR experience was conducted, and the results revealed a strong interdependence between various aspects of user experience and cognitive workload. The article emphasizes the importance of understanding user experience and cognitive workload in the development of immersive VR digital storytelling applications.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
(2023)
Article
Computer Science, Software Engineering
Yann Moullec, Melanie Cogne, Justine Saint-Aubert, Anatole Lecuyer
Summary: This paper investigates the use of a motorized bike to support the walk of a self-avatar in virtual reality. The approach aims to assist a walking-in-place technique by mapping the cycling motion of a bike onto the self-avatar's walking, reducing effort and fatigue. The study compares assisted walking-by-cycling to traditional active walking-by-cycling and static conditions, measuring embodiment, walking sensation, perceived effort, and fatigue. Results show that assisted walking-by-cycling provides a compelling walking experience with less perceived effort, making it suitable for injured or disabled users, medical rehabilitation, and virtual visits.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2023)
Article
Computer Science, Information Systems
Salvatore Livatino, Dario C. Guastella, Giovanni Muscato, Vincenzo Rinaldi, Luciano Cantelli, Carmelo D. Melita, Alessandro Caniglia, Riccardo Mazza, Gianluca Padula
Summary: This paper proposes an intuitive way to present sensor data to users by using mixed reality and visual aids in order to address the cognitive load issue faced by operators in remote-vehicle teleoperation. The method aims to increase situational awareness and speed up decision-making by providing coherent and intuitive sensor-information presentation.
Article
Computer Science, Interdisciplinary Applications
Tuomas Kari, Mehmet Kosa
Summary: Virtual reality (VR) is considered one of the technological megatrends of the 2020s, with VR gaming being popular. However, there is a lack of understanding regarding the factors behind VR gaming acceptance. This study aims to explain the drivers of VR gaming use and acceptance, and proposes a theoretical model based on an online survey of 473 VR gamers. The findings reveal that VR gaming is primarily driven by hedonic aspects, such as enjoyment and immersion, rather than utilitarian health aspects. The study also shows that physical discomfort and VR sickness do not significantly diminish use intention and immersion levels.
Article
Computer Science, Interdisciplinary Applications
Hamza A. Al-Jundi, Emad Y. Tanbour
Summary: This paper discusses the technical infrastructure necessary for designing a collaborative virtual manufacturing planning system, as well as the evaluation of the VR simulation using objective and subjective assessment methods. The results indicate that realism and sensory systems are the main factors affecting the fidelity of the VR system.
Article
Agriculture, Multidisciplinary
Naftali Slob, William Hurst, Rick van de Zedde, Bedir Tekinerdogan
Summary: The use of digital twin technologies in greenhouse horticulture is increasing in the agricultural domain for monitoring production. Immersive technologies, such as virtual reality, are being explored for visually interacting with these digital twins to enhance farmers' experience. However, integration challenges and user interaction, specifically related to simulation sickness, need further investigation. This article presents a survey of 30 participants using the Simulator Sickness Questionnaire to examine interactions with an immersive digital greenhouse twin environment. Findings show that users experiencing simulation sickness provide lower evaluation scores and prior gaming experience affects the overall evaluation of the digital environment. Playability and realism significantly impact users' sickness levels.
COMPUTERS AND ELECTRONICS IN AGRICULTURE
(2023)
Review
Engineering, Industrial
Emanuele Gagliardi, Gabriele Bernardini, Enrico Quagliarini, Michael Schumacher, Davide Calvaresi
Summary: Physical evacuation drills are important for training building occupants and evaluating safety performances. The use of VR and IVR simulation systems can provide more realistic and engaging experiences, leading to better training outcomes. However, there is a need for improvements in emergency system modeling and user inclusiveness to enhance the effectiveness of these systems.
Article
Computer Science, Interdisciplinary Applications
CheolWoo Lee, Seokhee Jeon, Waseem Hassan, HyeongYeop Kang
Summary: The aim of this paper is to investigate a method to induce a feeling of being stared at in VR users. Unlike previous methods that directly inform users of unseen gaze, the proposed method provides an indirect subtle stimulus. Based on previous studies and an online survey, two types of factors (environmental and stimulative) were defined that may effectively induce the feeling of being watched. Two experiments were conducted to investigate these factors, and an application test was performed to evaluate the proposed method and propose design guidelines for future use. This study is expected to pave the way for a new type of VR experience.
Review
Nutrition & Dietetics
Patricia M. Di Lorenzo
Summary: This review discusses the relationship between the gustatory system and the perception of food, emphasizing that food is encoded by stimulating multiple senses and creating representation of food objects in the brain.
Article
Otorhinolaryngology
Min-Seok Rha, Hyung-Ju Cho, Joo-Heon Yoon, Seok Jun Moon, Chang-Hoon Kim
Summary: This study found that GD is significantly associated with OD, especially in patients with PTOD. Age ≥55 years and PTOD are factors associated with a higher frequency of GD among patients with OD.
Article
Computer Science, Software Engineering
Zihan Gao, Huiqiang Wang, Hongwu Lv, Moshu Wang, Yifan Qi
Summary: This article explores the application of non-isomorphic rotation in 6-degree-of-freedom manipulation tasks and analyzes the data using a 2-component model. The results indicate that dynamic non-isomorphic rotation is significantly faster than isomorphic rotation, and environment has no significant impact on overall user performance but may affect fine-tuning in correction phases. Most participants prefer augmented reality, suggesting that environmental visual realism can enhance user experience.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2022)
Article
Psychology, Social
Benjamin C. Ruisch, Rajen A. Anderson, Yoel Inbar, David A. Pizarro
Summary: This research shows a correlation between taste sensitivity and political ideology, with individuals leaning towards conservatism having higher taste sensitivity and fungiform papilla density. These low-level physiological differences in sensory processing may play a role in shaping an individual's political attitudes.
JOURNAL OF PERSONALITY AND SOCIAL PSYCHOLOGY
(2021)
Article
Food Science & Technology
Nimesha Ranasinghe, David Tolley, Thi Ngoc Tram Nguyen, Liangkun Yan, Barry Chew, Ellen Yi-Luen Do
FOOD RESEARCH INTERNATIONAL
(2019)
Article
Computer Science, Cybernetics
Nimesha Ranasinghe, Koon Chuan Raymond Koh, Nguyen Thi Ngoc Tram, Yan Liangkun, Kala Shamaian, Siew Geuk Choo, David Tolley, Shienny Karwita, Barry Chew, Daniel Chua, Ellen Yi-Luen Do
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2019)
Proceedings Paper
Computer Science, Information Systems
Peter Gyory, S. Sandra Bae, Ruhan Yang, Ellen Yi-Luen Do, Clement Zheng
Summary: This paper introduces a computer vision-based approach to physical computing, which uses a webcam, computer, and printed markers to create functional tangible interfaces. Through a series of design studios, the authors explored how designers build tangible interfaces using this approach. It is observed that this method provides versatile materiality and the possibility of using democratic materials for interface construction, while also engaging designers in embodied debugging through their own vision as a proxy.
PROCEEDINGS OF THE 2023 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2023
(2023)
Proceedings Paper
Computer Science, Artificial Intelligence
Zhiqiang Luo, Ponraj Durairaj, Cheng Mun Lau, Yuichiro Katsumoto, Ellen Yi-Luen Do, Ahmad Sapon Bin Zainuddin, Kensaku Kawauchi
Summary: The gamification of virtual rehabilitation devices has garnered significant interest, particularly during the COVID-19 pandemic, due to its effectiveness in post-stroke patients. The development of SilverTune, a smart multi-sensory musical assistive system, has shown promising results in promoting rehabilitation outcomes for elderly post-stroke patients through various digital audios and interactive games.
2021 IEEE 7TH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY (ICVR 2021)
(2021)
Proceedings Paper
Computer Science, Interdisciplinary Applications
Sandra Bae, Ruhan Yang, Peter Gyory, Julia Uhr, Danielle Albers Szafir, Ellen Yi-Luen
Summary: Fostering data literacy through informal educational approaches like games or family activities can overcome barriers to engaging with data. This work explores how informal learning through creation and play with interactive data representations can increase literacy and engagement with data, particularly in children.
IDC '21: PROCEEDINGS OF INTERACTION DESIGN AND CHILDREN 2021
(2021)
Proceedings Paper
Computer Science, Artificial Intelligence
Kasun Karunanayaka, Anton Nijholt, Thilina Halloluwa, Nimesha Ranasinghe, Manjusri Wickramasinghe, Dhaval Vyas
Summary: The development of multisensory augmented reality has penetrated into various fields such as education, medicine, human-machine interactions, human-food interactions, marketing, and neuroscience. The workshop aims to discuss the latest technological advancements in the field and promote future collaborations and research plans.
HUMAN-COMPUTER INTERACTION, INTERACT 2021, PT V
(2021)
Proceedings Paper
Computer Science, Cybernetics
Ryo Suzuki, Hooman Hedayati, Clement Zheng, James L. Bohn, Daniel Szafir, Ellen Yi-Luen Do, Mark D. Gross, Daniel Leithinger
PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20)
(2020)
Article
Hospitality, Leisure, Sport & Tourism
Jude Yew, Sameer Deshpande, Natalie Precians, Kelvin Cheng, Ellen Yi-Luen Do
JOURNAL OF HERITAGE TOURISM
(2020)
Proceedings Paper
Architecture
Paula Gomez-Zamora, Sonit Bafna, Craig Zimring, Ellen Do, Mario Romero Vega
ECAADE SIGRADI 2019: ARCHITECTURE IN THE AGE OF THE 4TH INDUSTRIAL REVOLUTION, VOL 2
(2019)
Proceedings Paper
Computer Science, Theory & Methods
Peter Gyory, Clement Zheng, Daniel Leithinger, Ellen Yi-Luen Do
DIS '19 COMPANION: COMPANION PUBLICATION OF THE 2019 ACM DESIGNING INTERACTIVE SYSTEMS CONFERENCE
(2019)
Proceedings Paper
Computer Science, Cybernetics
Ryo Suzuki, Clement Zheng, Yasuaki Kakehi, Tom Yeh, Ellen Yi-Luen Do, Mark D. Gross, Daniel Leithinger
PROCEEDINGS OF THE 32ND ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY (UIST 2019)
(2019)
Proceedings Paper
Computer Science, Cybernetics
Kazuyuki Fujita, Eunice Sari, Juho Kim, Adi Tedjasaputra, Ellen Yi-Luen Do, Zhengjie Liu, Uichin Lee, Toni-Jan Keith Monserrat, Akihiro Matsufuji, Shio Miyafuji, Ryosuke Takada, Chat Wacharamanotham, Masitah Ghazali, Xiyue Wang, Thippaya Chintakovid, Kyoungwon Seo, Jinwoo Kim, Yoshifumi Kitamura
CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS
(2019)
Proceedings Paper
Computer Science, Hardware & Architecture
Patrycja Zdziarska, Felix A. Epp, Walther Jensen, Mark D. Gross, Ellen Yi-Luen Do
TEI'19: PROCEEDINGS OF THE THIRTEENTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED, AND EMBODIED INTERACTION
(2019)
Proceedings Paper
Computer Science, Hardware & Architecture
Clement Zheng, Jeeeun Kim, Daniel Leithinger, Mark D. Gross, Ellen Yi-Luen Do
TEI'19: PROCEEDINGS OF THE THIRTEENTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED, AND EMBODIED INTERACTION
(2019)