LunchTime: a slow-casual game for long-term dietary behavior change

Title
LunchTime: a slow-casual game for long-term dietary behavior change
Authors
Keywords
Persuasive game, Behavior change, Slow technology, Casual games, Design, Food, Health, Human factors, Nutrition, Diet, Goal-based, Theory, Attitude change
Journal
Personal and Ubiquitous Computing
Volume 17, Issue 6, Pages 1211-1221
Publisher
Springer Nature
Online
2012-07-06
DOI
10.1007/s00779-012-0590-6

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