Article
Computer Science, Interdisciplinary Applications
Alper Aslan
Summary: The study found that students who participated in live online classes using the PBL method had higher levels of learning achievement, problem-solving skills, and class interaction compared to students using teacher-based methods, but there was no significant difference in communication skills between the two groups.
COMPUTERS & EDUCATION
(2021)
Article
Education & Educational Research
Jodie Torrington, Matt Bower, Emma C. Burns
Summary: This study reveals the predominance of cognitive strategies and the limited use of planning and monitoring strategies among elementary school students in a hypermedia environment. It highlights the importance of explicitly teaching planning and monitoring strategies to help students develop comprehensive self-regulation skills when using technology.
EDUCATION AND INFORMATION TECHNOLOGIES
(2023)
Article
Computer Science, Information Systems
Albert Rego, Pedro Luis Gonzalez Ramirez, Jose M. Jimenez, Jaime Lloret
Summary: The study introduces an intelligent system based on reinforcement learning and deep learning for smart home environments to improve user experience. Experimental results show that this system outperforms traditional algorithms and can increase user QoE.
CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS
(2022)
Article
Robotics
Weiyuan Li, Ruoxin Hong, Jiwei Shen, Liang Yuan, Yue Lu
Summary: Substantial progress has been made in embodied visual navigation based on RL, but the presence of interactable objects in real cluttered scenes poses a challenge for the ego-centric visual agent. To address this, the authors propose a transformer-based memory to empower agents with historical interactive information and utilize a surrogate objective to predict the next waypoint, facilitating representation learning and bootstrapping RL.
IEEE ROBOTICS AND AUTOMATION LETTERS
(2023)
Article
Computer Science, Interdisciplinary Applications
Isabel C. Gil-Garcia, Ana Fernandez-Guillamon, M. Socorro Garcia-Cascales, Angel Molina-Garcia
Summary: Traditional face-to-face learning is being replaced or combined by virtual and digital campuses, with a variety of online activities such as H5P becoming more interactive and creative teaching strategies. A comparison between traditional online and interactive H5P activities was conducted, showing that while there was no significant improvement in average grades, students found the interactive H5P activity easier to do and felt more motivated. Teachers also noted positive effects on student participation and motivation. These results highlight the importance of incorporating digital methods alongside traditional approaches to meet the diverse needs of students.
COMPUTER APPLICATIONS IN ENGINEERING EDUCATION
(2023)
Article
Psychology, Multidisciplinary
Silvia Molina Roldan, Jesus Marauri, Adriana Aubert, Ramon Flecha
Summary: Research indicates that students without special educational needs benefit from participating in interactive learning activities with students with special educational needs by learning to respect others, accept differences, develop patience, cultivate the ability to help others learn and behave better, and derive satisfaction from these interactions.
FRONTIERS IN PSYCHOLOGY
(2021)
Review
Green & Sustainable Science & Technology
Ching-Yi Chang, Hui-Chun Chu
Summary: This study used bibliographic analysis to validate the research trends of technology-enhanced digital storytelling in education and educational research. Through analyzing top journals, frequently cited articles, keywords, research methods, and application domains, the study identified four thematic clusters and highlighted the dominant application domain of activity in DS research. The results provide recommendations for future research.
Article
Computer Science, Artificial Intelligence
Zhang Dong, Zhu Qi
Summary: The emergence of the computer interactive teaching system has greatly facilitated the needs of students to learn anytime and anywhere. This article proposes a scalable computer interactive teaching system designed with the aid of large-scale multimedia data analysis algorithms, addressing the practical needs of online teaching. The system effectively extracts and analyzes data, facilitating efficient data prediction for improved teaching outcomes.
Article
Education & Educational Research
Seungoh Paek, Daniel L. Hoffman, John B. Black
Summary: This study examined how the conceptual congruency of sensory modalities influences learning in digital environments, finding that greater conceptual congruency in the aural and bodily-kinesthetic modalities led to a greater understanding of the target concept. The two modalities worked in combination to enhance participant understanding, suggesting a more-is-better impact on learning outcomes.
INTERACTIVE LEARNING ENVIRONMENTS
(2021)
Article
Psychology, Multidisciplinary
Yu-Zhou Luo, Xiang-Yang Kong, Yu-Yang Ma
Summary: This study contributes to improving college students' English skills through multimedia teaching, enhancing their interest and ability to achieve learning outcomes.
FRONTIERS IN PSYCHOLOGY
(2022)
Article
Education & Educational Research
Ching-Yi Wang, Cheng-Han Lin
Summary: COVID-19 has forced universities to switch to online teaching, posing challenges for design courses that emphasize on-site operation and face-to-face discussions. This study investigates the suitability and teaching strategies for distance teaching in design courses. The results show the importance of creating a communication environment and real interactive feeling, the suitability of hybrid design courses for distance teaching, the prominence of hard requirements in design practice courses, and the need to strengthen social presence in distance teaching.
INTERACTIVE LEARNING ENVIRONMENTS
(2023)
Article
Chemistry, Multidisciplinary
Sourav Chatterjee, Sooyeon Moon, Amanda Rowlands, Fred Chin, Peter H. Seeberger, Nabyl Merbouh, Kerry Gilmore
Summary: Chemical education should take advantage of the digital age by incorporating interactive three-dimensional figures into teaching aids to visually present structures, molecular orbitals, unit cells, crystal lattices, and biopolymers.
JOURNAL OF CHEMICAL EDUCATION
(2021)
Article
Education & Educational Research
Jodie Torrington, Matt Bower, Emma C. Burns
Summary: This study investigated the relationships between different measures of self-regulation for learning (SRL) and task performance for young students learning in digital contexts. The results showed that the most effective measure of SRL was a self-report written response, which could predict task performance. Teacher ratings of students' metacognitive capability were significantly correlated with task performance and self-report instruments. The associations between observed SRL behaviors and task performance in a computer-based learning environment were weak.
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY
(2023)
Article
Computer Science, Artificial Intelligence
Doaa Mohamed Elbourhamy, Ali Hassan Najmi, Abdellah Ibrahim Mohammed Elfeky
Summary: Modern approaches in education technology, such as electronic books, infographics, and mobile applications, are being used to improve education quality and learning levels. Educational data mining is a popular method for predicting student performance and monitoring progress. A model was developed to inform students about their performance in a computer networks course, and the effectiveness of infographics for teaching was proven.
PEERJ COMPUTER SCIENCE
(2023)
Article
Computer Science, Information Systems
Duygu Mutlu-Bayraktar, Pinar Ozel, Fatih Altindis, Bulent Yilmaz
Summary: The study found that the split-attention group had inferior learning performance in terms of fixation, brain wave, and memory compared to the focused attention group. More cognitive activity emerged in environments where the text was not integrated into the picture. Narration of text, instead of printed text, was more effective in focusing attention.
MULTIMEDIA TOOLS AND APPLICATIONS
(2022)
Article
Computer Science, Interdisciplinary Applications
Elise Ameloot, Tijs Rotsaert, Thomas Ameloot, Bart Rienties, Tammy Schellens
Summary: This study investigates the impact of using learning analytics to support students' autonomy and competence needs in a blended learning environment. The findings show that teachers' adaptation based on learning analytics positively influences students' satisfaction with the adapted learning environment. However, students' basic psychological needs vary depending on the face-to-face workshop subject. The study emphasizes the importance of thoughtful blended learning course design and provides recommendations for effective learning analytics utilization in university settings.
COMPUTERS & EDUCATION
(2024)
Article
Computer Science, Interdisciplinary Applications
Tzu-Chi Yang, Zhi-Shen Lin
Summary: Computational thinking is essential in the current era and learning programming is the most effective way to develop it. Introducing computational thinking and programming at an early age is recommended. Graphic organizers serve as a bridge between students' existing knowledge and new learning, enhancing their learning process. The study found that using graphic organizers improved elementary school students' computational thinking, programming skills, and learning experiences.
COMPUTERS & EDUCATION
(2024)
Article
Computer Science, Interdisciplinary Applications
Yuqin Yang, Kaicheng Yuan, Gaoxia Zhu, Lizhen Jiao
Summary: The study finds that the design of collaborative analytics-enhanced reflective assessment can promote conducive epistemic emotions to knowledge building among undergraduates, and enriches our understanding of the relationships between metacognition, epistemic emotions, and knowledge building practices.
COMPUTERS & EDUCATION
(2024)
Article
Computer Science, Interdisciplinary Applications
Vishal Kiran Kuvar, Jeremy N. Bailenson, Caitlin Mills
Summary: Recent research suggests that students' minds often wander off-task during learning, regardless of the learning modality. This study explores the potential of virtual reality (VR) to reduce task-unrelated thoughts (TUT) and finds that learning with VR leads to lower TUT and better performance.
COMPUTERS & EDUCATION
(2024)
Article
Computer Science, Interdisciplinary Applications
Yiming Liu, Jeremy Tzi Dong Ng, Xiao Hu, Zhengyang Ma, Xiaoyan Lai
Summary: This study examines teachers' usage intention and behavior towards the Game Learning Analytics (GLA) system in K-12 classrooms. The study found that personal, environmental, and technological factors influenced teachers' intention and behavior, and that technostress moderated the intention-behavior relationship. The study also identified the heterogeneity of GLA usage among teachers with different individual characteristics.
COMPUTERS & EDUCATION
(2024)
Article
Computer Science, Interdisciplinary Applications
Romina Cachia, Artur Pokropek, Nikoleta Giannoutsou
Summary: This article introduces a shortened version of the European Commission's SELFIE tool for measuring the digital capacity of schools. Two shorter measurement instruments, called midi-SELFIE and mini-SELFIE, are proposed based on the original tool. The validity and uses of these shortened versions are explored through various cases and compared to the complete instrument. The results suggest that the shortened versions of SELFIE are reliable alternatives for specific purposes.
COMPUTERS & EDUCATION
(2024)