Article
Education & Educational Research
Etienne Nzaramyimana, Odette Umugiraneza
Summary: This paper investigates how secondary school teachers in the Musanze district of Rwanda understand and integrate technology to teach mathematics, and explores the demographic factors associated with their use of technology. The results reveal variations in teachers' understanding and frequency of technology use, and significant associations with gender, level of education, and other factors. The study suggests the need for teacher training to enhance their use of technology in the classroom.
EDUCATION AND INFORMATION TECHNOLOGIES
(2023)
Article
Computer Science, Interdisciplinary Applications
Yanqing Wang, Shaoying Gong, Yang Cao, Weiwei Fan
Summary: The goal of this study was to investigate the effects of affective pedagogical agent (PA) and student-generated explanation on learners' affective processing, visual attention, and learning outcomes. The results showed that students who learned with a positive PA paid more attention to relevant elements of the materials and performed better on learning outcomes than those who learned with a neutral PA. Self-explanation facilitated visual processing and learning outcomes. Positive PA accompanying self-explanation increased intrinsic motivation and resulted in best learning performance.
COMPUTERS & EDUCATION
(2023)
Article
Education & Educational Research
Zhang Jie, Yu Sunze
Summary: Digital education with mobile technology is a global trend that poses challenges for language teachers in higher education. This study explores the impact of mobile technologies on teaching and learning in tertiary education, focusing on English language education. The findings suggest that while mobile technology and pedagogical innovation are not challenging for teachers, issues such as psychological anxiety, extended pedagogical roles, and learning flexibility present challenges. The study proposes a theoretical framework for digital education and a learning model for digital native students, emphasizing the need to promote pedagogy that encourages higher-level thinking.
INTERACTIVE LEARNING ENVIRONMENTS
(2023)
Article
Psychology, Multidisciplinary
Silvia Molina Roldan, Jesus Marauri, Adriana Aubert, Ramon Flecha
Summary: Research indicates that students without special educational needs benefit from participating in interactive learning activities with students with special educational needs by learning to respect others, accept differences, develop patience, cultivate the ability to help others learn and behave better, and derive satisfaction from these interactions.
FRONTIERS IN PSYCHOLOGY
(2021)
Article
Education & Educational Research
Zhang Jie, Yu Sunze
Summary: The aim of this study is to design a mobile pedagogical framework to enhance online teaching in higher education system. Based on literature review and interviews, the researchers developed and expanded a conceptual framework for mobile pedagogy. The revised framework provides guidance for faculty and institutions to improve mobile pedagogy and online learning.
INTERACTIVE LEARNING ENVIRONMENTS
(2022)
Article
Green & Sustainable Science & Technology
Dianne Forbes, Dilani Gedera, Maggie Hartnett, Ashwini Datt, Cheryl Brown
Summary: Investigating students' lived experiences of online learning can provide valuable insights for effective teaching. This paper utilizes the lessons learned from pandemic teaching and learning to inform sustainable approaches. Through research on New Zealand university students' perspectives and experiences of online learning, this article offers insights into supporting students with sustainable strategies and the development of long-term learning strategies. The findings highlight the importance of support, communication, and engagement in addressing challenges and guiding future teaching and learning practices. The study also proposes institutional support for sustainable strategies for both students and staff.
Article
Psychology, Multidisciplinary
Garazi Alvarez-Guerrero, Ane Lopez de Aguileta, Sandra Racionero-Plaza, Lirio Gissela Flores-Moncada
Summary: The COVID-19 pandemic and safety measures have posed unprecedented challenges for the global population, particularly impacting children and individuals with disabilities. Special education classrooms have shown that implementing Dialogic Literary Gatherings can have a positive impact on students with disabilities, providing quality distance learning and overcoming barriers created by the pandemic.
FRONTIERS IN PSYCHOLOGY
(2021)
Article
Psychology, Multidisciplinary
Javier Diez-Palomar, Maria del Socorro Ocampo Castillo, Ariadna Munte Pascual, Esther Oliver
Summary: This study analyzes a case study of an interactive learning environment shared by adults with and without special needs, identifying several improvements in educational outcomes, social inclusion, and well-being for adult learners with SEN.
FRONTIERS IN PSYCHOLOGY
(2021)
Article
Education & Educational Research
Burak Goel, Ugur oezbek, Mehmet Baris Horzum
Summary: The main objective of this study is to investigate the relationships between digital distraction, perceived learning, and general satisfaction in emergency remote teaching. The study sample consists of 1532 university students in a Turkish university during Covid-19. The study results show a significant relationship between digital distraction, general satisfaction, and perceived learning.
EDUCATION AND INFORMATION TECHNOLOGIES
(2023)
Article
Green & Sustainable Science & Technology
Paola Adinolfi, Fernando Giancotti
Summary: This paper examines the impact of the pandemic on a master's program in leadership and change management, finding that the virtualization of project work sessions had unexpected consequences, leading to a program redesign by the directors.
Review
Education & Educational Research
Hacer Efe, Unsal Umdu Topsakal
Summary: This study focuses on the use of digital games in health education and finds that they have positive effects on participants' health knowledge, health literacy, health motivation and attitude, and health self-efficacy and self-awareness. Playing digital health games also improves participants' health status.
INTERACTIVE LEARNING ENVIRONMENTS
(2022)
Article
Computer Science, Information Systems
Matti Tedre, Tapani Toivonen, Juho Kahila, Henriikka Vartiainen, Teemu Valtonen, Ilkka Jormanainen, Arnold Pears
Summary: The article discusses the importance of integrating machine learning into K-12 education and the challenges faced in teaching machine learning, requiring a paradigm shift and abandoning the belief in traditional programming.
Article
Education & Educational Research
Marina Papastergiou, Iakovos Mastrogiannis
Summary: This study aimed to design and develop a set of open, interactive digital Learning Objects (LOs) for high school Physical Education (PE), and evaluate them by experienced PE teachers. The study found that the LOs were adequate in terms of interactivity, design, engagement, usability, and usefulness, with constructivist-oriented LOs outperforming instructivist-oriented LOs in terms of interactivity, engagement, and usefulness in PE teaching. The study provides useful guidance for future design and development of LOs for PE.
EDUCATION AND INFORMATION TECHNOLOGIES
(2021)
Article
Education & Educational Research
Ghada Amoudi, Dina Tbaishat
Summary: Social network analysis involves complex and abstract mathematical concepts that are challenging to learn through traditional methods. Research shows that female students underperform in computer science-related courses compared to male students. This study investigates the impact of using a web-based interactive programming tool, Jupyter notebooks, on improving conceptual understanding and course outcomes for female students. Results indicate that Jupyter improved engagement and enjoyment, leading to better perception of learning outcomes and knowledge.
EDUCATION AND INFORMATION TECHNOLOGIES
(2023)
Article
Education & Educational Research
Fahimeh Keshavarzi, Timothy Teo, Elham Heidari, Mahboobe Mehrvarz
Summary: This study investigates the relationship between students' Social Networking Self-efficacy (SNS), academic help-seeking, and social presence in online learning environments. The findings suggest that SNS has direct and indirect influences on social presence, mediated by academic help-seeking. Educators and policy-makers should consider the role of academic help-seeking and SNS in enhancing social presence.
EDUCATION AND INFORMATION TECHNOLOGIES
(2023)
Article
Multidisciplinary Sciences
Rainer Bromme, Niels G. Mede, Eva Thomm, Bastian Kremer, Ricarda Ziegler
Summary: Researchers, policy makers, and science communicators are increasingly interested in the factors that affect public trust in science. Recent research has found that trust in science among Germans increased after the COVID-19 pandemic began, although it slightly declined in the following months.
Article
Communication
Friederike Hendriks, Rainer Bromme
Summary: Outreach activities can facilitate researchers' boundary crossing between science and society, as well as between different disciplines, resulting in positive retroactive effects on learning and reflection at both individual and organizational levels. Despite some differences in willingness to engage, researchers generally reported that outreach activities benefited interdisciplinary communication and networking within research programs.
SCIENCE COMMUNICATION
(2022)
Article
Social Work
Eva Strehlke, Rainer Bromme, Joscha Kaertner
Summary: This study examined the formation of parents' trust in an evidence-based parenting app before and during initial use, finding that trust was related to intention to use. General trust in developmental science predicted trust in the app prior to first use, while transparency was identified as the key factor contributing to changes in trust after first use.
JOURNAL OF TECHNOLOGY IN HUMAN SERVICES
(2023)
Article
Education & Educational Research
Dorothe Kienhues, Regina Jucks, Rainer Bromme
EDUCATIONAL PSYCHOLOGIST
(2020)
Article
Communication
Friederike Hendriks, Dorothe Kienhues, Rainer Bromme
PUBLIC UNDERSTANDING OF SCIENCE
(2020)
Article
Communication
Lukas Gierth, Rainer Bromme
PUBLIC UNDERSTANDING OF SCIENCE
(2020)
Article
Public, Environmental & Occupational Health
Rainer Bromme, Andreas Beelmann
PREVENTION SCIENCE
(2018)
Article
Education & Educational Research
Eva Thomm, Sarit Barzilai, Rainer Bromme
LEARNING AND INSTRUCTION
(2017)
Article
Communication
Lisa Scharrer, Yvonne Rupieper, Marc Stadtler, Rainer Bromme
PUBLIC UNDERSTANDING OF SCIENCE
(2017)
Article
Psychology, Multidisciplinary
Ricarda Moll, Stephanie Pieschl, Rainer Bromme
COMPUTERS IN HUMAN BEHAVIOR
(2017)
Article
Psychology, Multidisciplinary
Marc Stadtler, Stephan Winter, Lisa Scharrer, Eva Thomm, Nicole Kraemer, Rainer Bromme
PSYCHOLOGISCHE RUNDSCHAU
(2017)
Article
Communication
Friederike Hendriks, Dorothe Kienhues, Rainer Bromme
PUBLIC UNDERSTANDING OF SCIENCE
(2016)
Article
Education & Educational Research
Rainer Bromme, Manfred Prenzel, Michael Jager
ZEITSCHRIFT FUR ERZIEHUNGSWISSENSCHAFT
(2016)
Article
Education & Educational Research
Marc Stadtler, Lisa Scharrer, Monica Macedo-Rouet, Jean-Francois Rouet, Rainer Bromme
READING AND WRITING
(2016)
Article
Psychology, Experimental
Rainer Bromme, Eva Thomm
Article
Computer Science, Interdisciplinary Applications
Elise Ameloot, Tijs Rotsaert, Thomas Ameloot, Bart Rienties, Tammy Schellens
Summary: This study investigates the impact of using learning analytics to support students' autonomy and competence needs in a blended learning environment. The findings show that teachers' adaptation based on learning analytics positively influences students' satisfaction with the adapted learning environment. However, students' basic psychological needs vary depending on the face-to-face workshop subject. The study emphasizes the importance of thoughtful blended learning course design and provides recommendations for effective learning analytics utilization in university settings.
COMPUTERS & EDUCATION
(2024)
Article
Computer Science, Interdisciplinary Applications
Tzu-Chi Yang, Zhi-Shen Lin
Summary: Computational thinking is essential in the current era and learning programming is the most effective way to develop it. Introducing computational thinking and programming at an early age is recommended. Graphic organizers serve as a bridge between students' existing knowledge and new learning, enhancing their learning process. The study found that using graphic organizers improved elementary school students' computational thinking, programming skills, and learning experiences.
COMPUTERS & EDUCATION
(2024)
Article
Computer Science, Interdisciplinary Applications
Yuqin Yang, Kaicheng Yuan, Gaoxia Zhu, Lizhen Jiao
Summary: The study finds that the design of collaborative analytics-enhanced reflective assessment can promote conducive epistemic emotions to knowledge building among undergraduates, and enriches our understanding of the relationships between metacognition, epistemic emotions, and knowledge building practices.
COMPUTERS & EDUCATION
(2024)
Article
Computer Science, Interdisciplinary Applications
Vishal Kiran Kuvar, Jeremy N. Bailenson, Caitlin Mills
Summary: Recent research suggests that students' minds often wander off-task during learning, regardless of the learning modality. This study explores the potential of virtual reality (VR) to reduce task-unrelated thoughts (TUT) and finds that learning with VR leads to lower TUT and better performance.
COMPUTERS & EDUCATION
(2024)
Article
Computer Science, Interdisciplinary Applications
Yiming Liu, Jeremy Tzi Dong Ng, Xiao Hu, Zhengyang Ma, Xiaoyan Lai
Summary: This study examines teachers' usage intention and behavior towards the Game Learning Analytics (GLA) system in K-12 classrooms. The study found that personal, environmental, and technological factors influenced teachers' intention and behavior, and that technostress moderated the intention-behavior relationship. The study also identified the heterogeneity of GLA usage among teachers with different individual characteristics.
COMPUTERS & EDUCATION
(2024)
Article
Computer Science, Interdisciplinary Applications
Romina Cachia, Artur Pokropek, Nikoleta Giannoutsou
Summary: This article introduces a shortened version of the European Commission's SELFIE tool for measuring the digital capacity of schools. Two shorter measurement instruments, called midi-SELFIE and mini-SELFIE, are proposed based on the original tool. The validity and uses of these shortened versions are explored through various cases and compared to the complete instrument. The results suggest that the shortened versions of SELFIE are reliable alternatives for specific purposes.
COMPUTERS & EDUCATION
(2024)