4.5 Article

Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination

Journal

COMPUTER GRAPHICS FORUM
Volume 28, Issue 4, Pages 1161-1170

Publisher

WILEY
DOI: 10.1111/j.1467-8659.2009.01493.x

Keywords

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Funding

  1. U.S. Army Research, Development, and Engineering Command (RDECOM)
  2. University of Southern California Office of the Provost

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This paper presents a novel method for estimating specular roughness and tangent vectors, per surface point, from polarized second order spherical gradient illumination patterns. We demonstrate that for isotropic BRDFs, only three second order spherical gradients are sufficient to robustly estimate spatially varying specular roughness. For anisotropic BRDFs, an additional two measurements yield specular roughness and tangent vectors per surface point. We verity our approach with different illumination configurations which project both discrete and continuous fields of gradient illumination. Our technique provides a direct estimate a the per-pixel specular roughness and thus does not require off-line numerical optimization that is typical for the measure-and-fit approach to classical BRDF modeling.

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