Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

Title
Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery
Authors
Keywords
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Journal
JOURNAL OF MEDICAL INTERNET RESEARCH
Volume 17, Issue 10, Pages e245
Publisher
JMIR Publications Inc.
Online
2015-10-28
DOI
10.2196/jmir.4377

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