4.2 Article

Impulsivity, Self-Regulation, and Pathological Video Gaming Among Youth: Testing a Mediation Model

Journal

ASIA-PACIFIC JOURNAL OF PUBLIC HEALTH
Volume 27, Issue 2, Pages NP2188-NP2196

Publisher

SAGE PUBLICATIONS INC
DOI: 10.1177/1010539511429369

Keywords

adolescent health; child health; psychological/behavioral medicine; smoking/tobacco/drug abuse; population health

Funding

  1. Ministry of Education, Singapore [EPI/06AK]
  2. Media Development Authority [EPI/06AK]

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Given the potential negative mental health consequences of pathological video gaming, understanding its etiology may lead to useful treatment developments. The purpose of the study was to examine the influence of impulsive and regulatory processes on pathological video gaming. Study 1 involved 2154 students from 6 primary and 4 secondary schools in Singapore. Study 2 involved 191 students from 2 secondary schools. The results of study 1 and study 2 supported the hypothesis that self-regulation is a mediator between impulsivity and pathological video gaming. Specifically, higher levels of impulsivity was related to lower levels of self-regulation, which in turn was related to higher levels of pathological video gaming. The use of impulsivity and self-regulation in predicting pathological video gaming supports the dual-system model of incorporating both impulsive and reflective systems in the prediction of self-control outcomes. The study highlights the development of self-regulatory resources as a possible avenue for future prevention and treatment research.

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