4.6 Article

Development of EOG-Based Human Computer Interface (HCI) System Using Piecewise Linear Approximation (PLA) and Support Vector Regression (SVR)

Journal

ELECTRONICS
Volume 7, Issue 3, Pages -

Publisher

MDPI
DOI: 10.3390/electronics7030038

Keywords

human-computer interface (HCI); electrooculogram (EOG); electromyogram (EMG); modified sliding window algorithm; piecewise linear approximation (PLA); support vector regression; eye tracking

Funding

  1. Bio & Medical Technology Development Program of the National Research Foundation of Korea (NRF) - Ministry of Science and ICT [2017M3A9C8064887]
  2. Global Research Laboratory (GRL) program through the National Research Foundation of Korea (NRF) - Ministry of Science and ICT [2016K1A1A2912755]
  3. National Research Foundation of Korea [2017M3A9C8064887, 2016K1A1A2912755] Funding Source: Korea Institute of Science & Technology Information (KISTI), National Science & Technology Information Service (NTIS)

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Electrooculogram (EOG)-based human-computer interfaces (HCIs) are widely researched and considered to be a good HCI option for disabled people. However, conventional systems can only detect eye direction or blinking action. In this paper, we developed a bio-signal-based HCI that can quantitatively estimate the horizontal position of eyeball. A designed bio-signal acquisition system can measure EOG and temporalis electromyogram (EMG) signals simultaneously without additional electrodes. For real-time processing for practical application, modified sliding window algorithms are designed and applied for piecewise linear approximation (PLA). To find the eyeball position, support vector regression (SVR) is applied as a curve-fitting model. The average tracking error for target circle with a diameter of 3 cm showed only 1.4 cm difference on the screen with a width of 51 cm. A developed HCI system can perform operations similar to dragging and dropping used in a mouse interface in less than 5 s with only eyeball movement and bite action. Compare to conventional EOG-based HCI that detects the position of the eyeball only in 0 and 1 levels, a developed system can continuously track the eyeball position in less than 0.2 s. In addition, compared to conventional EOG-based HCI, the reduced number of electrodes can enhance the interface usability.

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