An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective

Title
An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective
Authors
Keywords
-
Journal
IEEE COMPUTER GRAPHICS AND APPLICATIONS
Volume 38, Issue 2, Pages 57-73
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Online
2018-04-13
DOI
10.1109/mcg.2018.021951633

Ask authors/readers for more resources

Discover Peeref hubs

Discuss science. Find collaborators. Network.

Join a conversation

Find the ideal target journal for your manuscript

Explore over 38,000 international journals covering a vast array of academic fields.

Search