Article
Education & Educational Research
Ahmet Berk Ustun, Fatma Gizem Karaoglan-Yilmaz, Ramazan Yilmaz, Mehmet Ceylan, Orhan Uzun
Summary: The study aims to develop an augmented reality (AR) acceptance scale based on the UTAUT model to measure individuals' acceptance and use of AR technology. Through surveys and reliability and validity studies with university students, the study confirms the reliability and validity of the measurement tool.
EDUCATION AND INFORMATION TECHNOLOGIES
(2023)
Article
Psychology, Social
Yoori Hwang, Hana Shin, Kayoung Kim, Se-Hoon Jeong
Summary: In this experiment, we investigated the effects of augmented reality (AR) and how these effects could be influenced by privacy perceptions. Using a between-subject experimental design with 114 Korean adults, we found that AR had a significant impact on perceived ease of use but not on perceived usefulness. However, the positive effect of AR on perceived usefulness was weakened when participants were primed with privacy concerns. The results also supported a moderated mediation model, showing that the indirect effect of AR on app usage intention via perceived usefulness was moderated by privacy priming.
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING
(2023)
Article
Computer Science, Information Systems
Jaehong Jang, Yujung Ko, Won Sug Shin, Insook Han
Summary: The study found that TPACK has a significant influence on perceived usefulness and perceived ease of use, while social norm influences perceived usefulness; additionally, motivational support has an impact on perceived ease of use, which then affects attitudes and behavioral intention.
Article
Food Science & Technology
Xiao Song, Federico J. A. Perez-Cueto, Wender L. P. Bredie
Summary: This study explored the application of immersive virtual reality (VR) in food product evaluation by comparing the effects of congruent and incongruent VR contexts on consumer acceptance. The results showed that immersive VR induced positive sensations of presence and engagement, and congruent contexts were more effective in enhancing desire and liking for the food product. This highlights the importance of VR as a tool for evaluating contextual factors in new product development.
Review
Food Science & Technology
B. Bhavadharini, V Monica, R. Anbarasan, R. Mahendran
Summary: The perception behavior of consumers plays a vital role in determining the importance given to a product in the market. Immersive technologies such as virtual, augmented, and mixed reality have been developed to understand and analyze consumer behavior. In the field of food selection, these technologies can be used to develop new products, understand real-time shopping behavior, and study the influence of emotions on product selection.
COMPREHENSIVE REVIEWS IN FOOD SCIENCE AND FOOD SAFETY
(2023)
Article
Computer Science, Interdisciplinary Applications
Ahmet Berk Ustun, Fatma Gizem Karaoglan-Yilmaz, Ramazan Yilmaz
Summary: This study developed a valid and reliable educational virtual reality acceptance scale to measure students' acceptance and use of VR systems. The scale was validated with 440 undergraduate students, demonstrating its effectiveness and reliability.
Article
Hospitality, Leisure, Sport & Tourism
Jongsik Yu, Seongseop (Sam) Kim, Tadesse Bekele Hailu, Junghyun Park, Heesup Han
Summary: This study examined the use of virtual reality (VR) and augmented reality (AR) virtual tourism to address issues in the senior tourism market. The researchers investigated the characteristics of VR and AR in revitalizing senior tourism and their impact on older adults' experience, perceived advantage, enjoyment, and reuse intention. Mixed methods were used to develop four attributes of VR and AR for senior tourism and analyze their effects on emotional and behavioral responses of older adults. The findings revealed significant relationships between the variables, providing useful insights for using VR and AR to effectively activate senior tourism.
CURRENT ISSUES IN TOURISM
(2023)
Review
Computer Science, Interdisciplinary Applications
Shaveta Dargan, Shally Bansal, Munish Kumar, Ajay Mittal, Krishan Kumar
Summary: Augmented Reality (AR) is a technology that modifies the perception of real-world images by overlaying digital data on them. It has diverse applications in various fields and is distinct from virtual reality.
ARCHIVES OF COMPUTATIONAL METHODS IN ENGINEERING
(2023)
Article
Computer Science, Cybernetics
Iverton B. Lima, Wonil Hwang
Summary: Heuristic evaluation is widely used for assessing augmented reality systems, with the focus often on performance metrics rather than the overall user experience. This study compared the use of specific and general heuristics for evaluating different interactive levels of an AR application. Participants' personality traits and prior experience, along with usability data, were collected and analyzed. The results showed that the use of specific heuristics led to a larger number of unique usability problems, while general heuristics resulted in higher overall satisfaction. Additionally, the more interactive version of the AR application was perceived as more challenging to evaluate, regardless of the heuristics used.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
(2023)
Article
Education & Educational Research
Koutromanos George, Mikropoulos T. Anastasios, Mavridis Dimitrios, Christogiannis Christos
Summary: This study proposes a Mobile Augmented Reality Acceptance Model (MARAM) to examine the factors influencing teachers' intention to use Mobile Augmented Reality (MAR) in their teaching. The MARAM incorporates perceived relative advantage, perceived enjoyment, facilitating conditions, and mobile self-efficacy in addition to the existing Technology Acceptance Model (TAM). Data were collected from pre-service and in-service teachers who developed MAR applications and completed a questionnaire. The results show that intention is influenced by attitude, perceived usefulness, and facilitating conditions, while attitude is influenced by perceived enjoyment and perceived usefulness.
EDUCATION AND INFORMATION TECHNOLOGIES
(2023)
Article
Computer Science, Information Systems
Alejandro Alvarez-Marin, J. Angel Velazquez-Iturbide, Mauricio Castillo-Vergara
Summary: This study establishes a theoretical model to explore the factors influencing the technology acceptance of augmented reality in engineering education. The results show that technology optimism and technology innovativeness have a positive impact on attitude towards use. Furthermore, the study indicates that attitude towards use is more influenced by perceived usefulness than by perceived ease of use.
Article
Radiology, Nuclear Medicine & Medical Imaging
Julie Urlings, Guido de Jong, Thomas Maal, Dylan Henssen
Summary: The goal of this project is to explore challenges, pearls, and pitfalls of using AR/VR/3D printing applications in the medical field through two rounds of face-to-face interviews. The first round revealed challenges and opportunities in 3D technology usage, while the second round provided insights on centralizing knowledge, improving implementation, reimbursement, further studies, and software requirements. The study highlighted the importance of well-designed studies on clinical effectiveness, implementation, and cost-effectiveness for further integration of 3D technologies in healthcare.
JOURNAL OF DIGITAL IMAGING
(2023)
Article
Environmental Studies
Xiaojun Fan, Xinyu Jiang, Nianqi Deng
Summary: This study explores the application of augmented reality (AR) and virtual reality (VR) in tourism from an integrated perspective and confirms the importance of presence as the core feature of AR/VR in tourism. The study findings show that presence has both direct and indirect effects on tourism experience through the mediators of value perception and psychological response. Additionally, the study identifies simulation type and social interaction as positive moderators of the effect of presence on tourism experience, while prior visitation has a negative moderating effect.
TOURISM MANAGEMENT
(2022)
Article
Education & Educational Research
Alejandro Alvarez-Marin, J. Angel Velazquez-Iturbide, Mauricio Castillo-Vergara
Summary: This study investigates the influence of technology optimism and technology innovativeness on the use of augmented reality in engineering education. An Augmented Reality app was developed to enhance students' understanding of electricity. The findings suggest that the academic environment can influence students' attitudes towards the use of new technologies.
INTERACTIVE LEARNING ENVIRONMENTS
(2023)
Article
Business
William Fritz, Rhonda Hadi, Andrew Stephen
Summary: Augmented reality technology has been adopted by the food and beverage sector to improve customer experience. Research shows that by visually simulating the consumption of food items in real-time environments, AR increases consumers' desire for the products and their likelihood to make a purchase. This increased mental simulation is influenced by the consumers' personal relevance of the food items.
JOURNAL OF THE ACADEMY OF MARKETING SCIENCE
(2023)
Article
Construction & Building Technology
Ellen Kathrine Hansen, Thomas Bjorner, Emmanouil Xylakis, Mihkel Pajuste
Summary: The experiment explored the dynamic interaction between daylight and electrical lighting in an office setting, finding that dynamic lighting had positive effects on visual comfort, perceived atmosphere, and work engagement. This study helped to define five dynamic light settings.
INDOOR AND BUILT ENVIRONMENT
(2022)
Article
Computer Science, Hardware & Architecture
Imre Daniel Baldy, Nikolaj Hansen, Thomas Bjorner
Summary: This study aimed to design and evaluate a serious game to raise awareness of cognitive behavioral therapy skills associated with social anxiety disorder among university students through three iterations. Findings showed that the game was successful in terms of attention, usability, aesthetic appeal, worthwhileness, and narrative understanding, but could be improved by allowing more in-game personalization with users' own life experiences.
MOBILE NETWORKS & APPLICATIONS
(2021)
Article
Computer Science, Information Systems
Kathrine M. Schledermann, Torben Skov Hansen, Thomas Bjorner
Summary: This study investigates how staff at a Danish nursing home experienced and perceived a circadian lighting system and found that training and introduction to the system were crucial for satisfaction and prolonged use. The results showed that the staff considered the circadian lighting system more suitable for work and valued the ability to adjust the light to different needs. Furthermore, the study found that the circadian lighting system can reduce caregiver burden for night shift workers.
MULTIMEDIA TOOLS AND APPLICATIONS
(2023)
Article
Nutrition & Dietetics
Ilona Faber, Thomas Bjorner, Tine Buch-Andersen, Federico J. A. Perez-Cueto
Summary: This study explored the associations between meal-related behavior, social engagement factors, satisfaction with food-related life (SWFL), and subjective well-being in Danish older adults living alone. The results showed that home cooking frequency and self-perceived cooking skills were positively associated with SWFL, while commensality was positively associated with SWFL but not with subjective well-being. Loneliness was negatively associated with SWFL and subjective well-being. Satisfaction with food-related life and subjective health status were positively associated with subjective well-being.
NUTRITION BULLETIN
(2022)
Article
Music
Sofia Dahl, Antonio Stella, Thomas Bjorner
Summary: This study explores the link between musical structure and evoked visual mental imagery (VMI) by manipulating the characteristics of the music. The results show that new songs combining the characteristics of original songs can evoke the elements of VMI associated with the latter.
Article
Construction & Building Technology
K. M. Schledermann, T. Bjorner, A. S. West, T. S. Hansen
Summary: Natural and electrical lighting have received attention in hospital environments for their benefits to hospital staffs, shift workers, and patients. This study investigated the satisfaction and perception of a circadian lighting system (CLS) among staff in a newly built hospital. The results showed that the CLS was highly satisfactory and easier to use and adjust compared to the pre-existing lighting system. The ability to customize the lighting for individual patients in rooms with multiple patients was highly appreciated. The findings highlight the importance of close collaboration with occupants and continuous adjustments for a successful implementation and long-term use of CLS in hospitals.
BUILDING AND ENVIRONMENT
(2023)
Article
Education & Educational Research
Thomas Bjorner, Mads Stromberg Petersen, Gustav Sogaard Jakobsen, Daniel Bredgaard Hendriksen, Niklas Lee Skjold Hansen
Summary: This study aims to support mandatory reading of a novella for high school students through a serious game. The study includes 41 students, with the experimental group using a serious game for reading and the control group engaging in analog reading. Evaluation was based on a questionnaire and in-depth interviews with teachers and students. The findings showed positive effects on engagement in the experimental group, with increased attention and reward. However, there was no difference in narrative engagement, indicating effective storytelling. The study also outlined a game design process, with a focus on illustrating a protagonist with schizophrenia.
INTERNATIONAL JOURNAL OF SERIOUS GAMES
(2023)
Proceedings Paper
Computer Science, Artificial Intelligence
Astrid Krogh Pedersen, Halfdan Isaksen, Mikkel Bjerregaard Riedel, Morten Jorgensen, Razvan Paisa, Niels Christian Nilsson
Summary: This research compares three techniques for grasping virtual objects, which differ in terms of how the firmness of users' grip of the controller affects the behavior of the virtual object. The study finds no significant differences between the techniques in terms of perceived task load and usability. However, it suggests that the variable force grip may be perceived as the most realistic and may have an impact on task completion time.
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW
(2023)
Proceedings Paper
Computer Science, Artificial Intelligence
Lui Albaek Thomsen, Niels Christian Nilsson, Rolf Nordahl, Kevin Baars Stovelbaek, Christoffer Bendig Mundbjerg-Sunne
Summary: Virtual Reality (VR) is a promising approach for teaching fundamental aspects of mathematics, especially in geometry. This paper presents a taxonomy of learning environments in geometry education and evaluates VR-based geometry instruction with expert users. Based on the study's findings, design considerations and directions for future work are suggested.
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW
(2023)
Proceedings Paper
Computer Science, Artificial Intelligence
Bjorn Winther, Mikkel L. Krarup, Patrick N. Andersen, Ungyeol Lee, Niels C. Nilsson
Summary: This paper presents a study that explores the effects of two locomotion techniques on players' experiences in a co-located virtual reality game. The participants played a two versus-two game, either physically walking or using VR controller while standing. Walking resulted in higher social presence, lower simulator sickness, a more natural experience, a tendency to forget about using controllers, and a concern for maintaining distance from other players.
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW
(2023)
Proceedings Paper
Computer Science, Artificial Intelligence
Asmus Andresen, Jonas Valvik, Mikkel Rosholm, Theo Khumsan, Niels Christian Nilsson, Ali Adjorlu
Summary: Virtual Reality (VR) can assist patients in performing repetitive exercises for post-orthopedic elbow surgery rehabilitation. This paper presents the development of EIboVR, a VR application created in collaboration with therapists, allowing patients to engage in elbow exercises and enabling physiotherapists to monitor patients' Range of Motion (ROM) in a novel way.
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW
(2023)
Proceedings Paper
Computer Science, Cybernetics
Razvan Paisa, Niels Christian Nilsson, Stefania Serafin
Summary: This study aims to explore the impact of constant amplitude vibrotactile stimuli on different areas of the hand and demonstrate the correlation between frequency and stimulated areas.
HAPTIC AND AUDIO INTERACTION DESIGN, HAID 2022
(2022)
Proceedings Paper
Computer Science, Artificial Intelligence
Thomas Bjorner, Louise Gaard Hansen, Miicha Valimaa, Julie Ulnits Sorensen, Mircea Dobre
Summary: This study designed and evaluated a serious game to supplement pupils' understanding of molecular structures in chemistry with 27 participants aged 13-14. The game was visually appealing and engaging to the students, but the specific learning outcomes were uncertain. Challenges remain in increasing the validity and reliability when evaluating serious games with children and adolescents as the users.
SERIOUS GAMES, JCSG 2021
(2021)
Proceedings Paper
Computer Science, Cybernetics
Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embol, Niels Christian Nilsson, Stefania Serafin, Evan Suma Rosenberg
Summary: This study investigated how spatialized sound affects perceptual detection thresholds for rotation gains in virtual environments with different visibility levels. The results showed no significant effects of sound spatialization or visibility on detection thresholds, indicating that visual rotation gains may be robust to auditory interference and useful even in environments with limited visibility. Further empirical studies are needed to confirm the dominance of vision over audition in this context.
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021)
(2021)
Proceedings Paper
Computer Science, Cybernetics
Claudiu Ciumedean, Cristian Patras, Mantas Cibulskis, Norbert Varadi, Niels Christian Nilsson
Summary: The study used psychophysical methods to investigate users' ability to detect overlapping virtual spaces when walls and connecting paths are absent, and found that users are more likely to detect impossible spaces in the absence of walls.
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021)
(2021)
Article
Food Science & Technology
Yonghong Ye, Songyan Zheng, Yuanxing Wang
Summary: In this study, the changes of aroma components in Gannan navel orange during growth were systematically studied using HS-SPME-GC-MS. Key aroma components and markers were identified. These findings contribute to a better understanding of the dynamic variation of aroma compounds during navel orange growth and have potential for industrial applications.
FOOD RESEARCH INTERNATIONAL
(2024)
Article
Food Science & Technology
Jia Xu, Yayuan Zhang, Mengke Zhang, Xinlin Wei, Yiming Zhou
Summary: This study evaluated the effects of glucosamine selenium on summer-autumn tea, showing that it can enhance nutritional quality, improve sensory characteristics, and increase plant adaptation to environmental changes and abiotic stresses.
FOOD RESEARCH INTERNATIONAL
(2024)
Article
Food Science & Technology
Yuanming Chu, Zhaoyang Ding, Jing Xie
Summary: This study investigated the use of ice glazing containing D-sodium erythorbate (DSE) and vacuum packaging to maintain the quality of large yellow croaker during frozen storage. The results showed that vacuum packaging effectively inhibited ice crystal growth and minimized water loss, while the combination of vacuum packaging and 0.3% DSE-infused ice glazing maintained freshness indicators at low levels throughout the 300-day storage period. This combination was considered the most effective in preserving the quality of the fish.
FOOD RESEARCH INTERNATIONAL
(2024)
Review
Food Science & Technology
Md. Ashikur Rahman, Shirin Akter, Md. Ashrafudoulla, Md. Anamul Hasan Chowdhury, A. G. M. Sofi Uddin Mahamud, Si Hong Park, Sang-Do Ha
Summary: This comprehensive review aims to provide insights into the mechanisms and key factors influencing biofilm formation by A. hydrophila in the food industry. It explores the molecular processes involved in various stages of biofilm formation and investigates the impact of intrinsic factors and environmental conditions on biofilm architecture and resilience. The article also highlights the potential of bibliometric analysis in conceptualizing the research landscape and identifying knowledge gaps in A. hydrophila biofilm research.
FOOD RESEARCH INTERNATIONAL
(2024)
Article
Food Science & Technology
Chujing Wang, Wenni Tian, Zengliu Song, Qun Wang, Yong Cao, Jie Xiao
Summary: Solid lipid ratio in emulsions has significant effects on colloidal stability, mucus permeability, and bioavailability in vivo. Higher solid lipid ratio improves intestinal stability but reduces mucus permeability.
FOOD RESEARCH INTERNATIONAL
(2024)
Article
Food Science & Technology
Dacai Zhong, Liping Kang, Juan Liu, Xiang Li, Li Zhou, Luqi Huang, Zidong Qiu
Summary: In this study, a novel online extraction electrospray ionization mass spectrometry method was developed to comprehensively characterize complex foods. Meanwhile, a characteristic marker screening method and chemometrics modeling were used for the accurate authentication of highly-similar foods. This research has significant implications for ensuring food quality and safety.
FOOD RESEARCH INTERNATIONAL
(2024)
Article
Food Science & Technology
Qiannan Zhao, Jinyi Yang, Jiahui Li, Lei Zhang, Xiaohai Yan, Tianli Yue, Yahong Yuan
Summary: This study investigated the transport and hypoglycemic effects of phenolics in mulberry leaves using an in vitro digestion model. The results showed that digested phenolics had higher absorbability and could inhibit glucose digestion and absorption. Phenolics also regulated glucose metabolism. Luteoforol and p-coumaric acid were found to be the primary phenolics strongly correlated with the hypoglycemic ability of mulberry leaves.
FOOD RESEARCH INTERNATIONAL
(2024)
Article
Food Science & Technology
Yanyun Cao, Qingling Wang, Jinou Lin, Yin-Yi Ding, Jianzhong Han
Summary: This study investigated the effects of gallic acid (GA) and epigallocatechin gallate (EGCG) at different ratios on the gel properties of calcium induced-whey protein emulsion gel. It was found that GA and EGCG could promote gel formation, increase gel strength, and delay the release of emulsified oil droplets.
FOOD RESEARCH INTERNATIONAL
(2024)
Article
Food Science & Technology
Monique Martins Strieder, Vitor Lacerda Sanches, Mauricio Ariel Rostagno
Summary: This study proposed an integrated and automated procedure for extracting, separating, and quantifying bioactive compounds from coffee co-products. By optimizing the extraction, separation, and analysis method, real-time analysis was achieved. The results suggest that coupling different techniques can efficiently extract, separate, and analyze phenolic compounds, providing an integrated method to produce high-added value ingredients for various applications.
FOOD RESEARCH INTERNATIONAL
(2024)
Article
Food Science & Technology
Kyu Sang Sim, Hyoyoung Kim, Suel Hye Hur, Tae Woong Na, Ji Hye Lee, Ho Jin Kim
Summary: Geographical origin plays a crucial role in determining the quality and safety of agricultural products. In this study, ICP analysis was used to determine the inorganic elemental content of onions and identify their geographical origin. Chemometric methods were applied to analyze the ICP results, and the accuracy of distinguishing between Korean and Chinese onions was found to be excellent. The findings suggest that this method can be beneficial for identifying agricultural products.
FOOD RESEARCH INTERNATIONAL
(2024)