Virtual CEOs: A blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students

Title
Virtual CEOs: A blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students
Authors
Keywords
Applications in subject areas, Cooperative/collaborative learning, Improving classroom teaching, Secondary education, Simulations
Journal
COMPUTERS & EDUCATION
Volume 81, Issue -, Pages 281-295
Publisher
Elsevier BV
Online
2014-10-17
DOI
10.1016/j.compedu.2014.10.004

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