Virtual reality for improving balance in patients after stroke: A systematic review and meta-analysis
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Title
Virtual reality for improving balance in patients after stroke: A systematic review and meta-analysis
Authors
Keywords
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Journal
CLINICAL REHABILITATION
Volume 30, Issue 5, Pages 432-440
Publisher
SAGE Publications
Online
2015-07-04
DOI
10.1177/0269215515593611
References
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Related references
Note: Only part of the references are listed.- Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke
- (2015) Nara Kim et al. Journal of Physical Therapy Science
- Randomized Comparison Trial of Balance Training by Using Exergaming and Conventional Weight-Shift Therapy in Patients With Chronic Stroke
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- Improvement in balance using a virtual reality-based stepping exercise: a randomized controlled trial involving individuals with chronic stroke
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- Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases
- (2014) Valeska Gatica-Rojas et al. Neural Regeneration Research
- Virtual Reality Exercise Improves Mobility After Stroke
- (2014) Daniel McEwen et al. STROKE
- The Efficacy of Balance Training with Video Game-Based Therapy in Subacute Stroke Patients: A Randomized Controlled Trial
- (2014) Giovanni Morone et al. Biomed Research International
- Does a Wii-based exercise program enhance balance control of independently functioning older adults? A systematic review
- (2014) Yocheved Laufer et al. Clinical Interventions in Aging
- Virtual Walking Training Program Using a Real-world Video Recording for Patients with Chronic Stroke
- (2013) Ki Hun Cho et al. AMERICAN JOURNAL OF PHYSICAL MEDICINE & REHABILITATION
- The effectiveness of virtual reality interventions in improving balance in adults with impaired balance compared with standard or no treatment: a systematic review and meta-analysis
- (2013) Vicky Booth et al. CLINICAL REHABILITATION
- Effect of treadmill training based real-world video recording on balance and gait in chronic stroke patients: A randomized controlled trial
- (2013) Ki Hun Cho et al. GAIT & POSTURE
- Visual Biofeedback Balance Training Using Wii Fit after Stroke: A Randomized Controlled Trial
- (2013) Luciana Barcala et al. Journal of Physical Therapy Science
- Telerehabilitation
- (2013) Andrej Krpič et al. INTERNATIONAL JOURNAL OF REHABILITATION RESEARCH
- Effects of Augmented Reality with Functional Electric Stimulation on Muscle Strength, Balance and Gait of Stroke Patients
- (2012) In-Chul Kim et al. Journal of Physical Therapy Science
- Activity-promoting gaming systems in exercise and rehabilitation
- (2012) Matthew J. D. Taylor et al. JOURNAL OF REHABILITATION RESEARCH AND DEVELOPMENT
- Virtual-Reality Balance Training with a Video-Game System Improves Dynamic Balance in Chronic Stroke Patients
- (2012) Ki Hun Cho et al. TOHOKU JOURNAL OF EXPERIMENTAL MEDICINE
- Improving Balance Skills in Patients Who Had Stroke Through Virtual Reality Treadmill Training
- (2011) Saiwei Yang et al. AMERICAN JOURNAL OF PHYSICAL MEDICINE & REHABILITATION
- Telerehabilitation using virtual reality task can improve balance in patients with stroke
- (2011) Imre Cikajlo et al. DISABILITY AND REHABILITATION
- The Effects of Exercise-Based Rehabilitation on Balance and Gait for Stroke Patients
- (2011) Minjeong An et al. JOURNAL OF NEUROSCIENCE NURSING
- Use of Virtual Reality to Enhance Balance and Ambulation in Chronic Stroke: A Double-Blind, Randomized Controlled Study
- (2009) Joong Hwi Kim et al. AMERICAN JOURNAL OF PHYSICAL MEDICINE & REHABILITATION
- Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement
- (2009) David Moher et al. PLOS MEDICINE
- Virtual reality-based training improves community ambulation in individuals with stroke: A randomized controlled trial
- (2008) Yea-Ru Yang et al. GAIT & POSTURE
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