Article
Engineering, Biomedical
Dong Wen, Jingpeng Yuan, Jingjing Li, Yue Sun, Xianpu Wang, Ruihang Shi, Xianglong Wan, Yanhong Zhou, Haiqing Song, Xianling Dong, Fangzhou Xu, Xifa Lan, Tzyy-Ping Jung
Summary: This study developed a home-based spatial cognitive training and evaluation system (SCTES) to improve subjects' spatial cognitive abilities and analyzed changes in brain activities before and after the training. The study found significant behavioral differences during the training period and in the test task completion time before and after training. After just four days of training, there were significant differences in the EEG frequency bands and brain regions connectivity in the two test sessions.
IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING
(2023)
Article
Public, Environmental & Occupational Health
Hajer Rmadi, Pauline Maillot, Romain Artico, Edouard Baudouin, Sylvain Hanneton, Gilles Dietrich, Emmanuelle Duron
Summary: This study aimed to evaluate the tolerance of older nursing home residents to head-mounted display (HMD) virtual reality (VR) by measuring their cybersickness and anxiety state. The results showed that most participants had a good tolerance to HMD VR, with only a few experiencing significant cybersickness symptoms in some sessions.
FRONTIERS IN PUBLIC HEALTH
(2023)
Article
Computer Science, Information Systems
Tansel Tepe, Hakan Tuzun
Summary: This study aims to reduce the cost of using VR in education by using low-cost wireless VR devices. The effect of low-cost VR environments on learning and the level of presence created in virtual environments were examined. Student experiences in VR environments were also investigated. The results showed that low-cost VR environments have a positive impact on learning and create a high level of presence. The participants expressed positive opinions about the VR implementations. VR implementations reduce risk factors and are useful for acquiring kinesthetic skills.
MULTIMEDIA TOOLS AND APPLICATIONS
(2023)
Article
Computer Science, Software Engineering
Nikolaos Katzakis, Lihan Chen, Oscar Ariza, Robert J. Teather, Frank Steinicke
Summary: The study found that in 3D pointing tasks, the accuracy of pointing is mainly influenced by the location of the target rather than the initial position of the effector (hand). Visible feedback during pointing improves performance.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2021)
Article
Computer Science, Software Engineering
Jonathan W. Kelly
Summary: Research has found that distances tend to be underestimated in virtual reality (VR), but modern head-mounted displays (HMDs) are better at accurately perceiving distance compared to older ones. This meta-analysis, based on 137 samples from 61 publications, examines egocentric distance perception across 20 HMDs and investigates the relationship between perceived distance and technical HMD characteristics. The results show that judged distance is positively related to HMD field of view and resolution, while negatively related to HMD weight, particularly for heavier HMDs. These findings suggest that improving these technical characteristics may be crucial in addressing the problem of distance underperception in VR.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2023)
Article
Computer Science, Interdisciplinary Applications
Cigdem Uz-Bilgin, Meredith Thompson
Summary: The study found that players' sense of spatial presence in VR learning environments is linked to how they allocate attention in the game, their level of interest in biology, and their visual-spatial acuity. Well-designed and engaging virtual environments can foster spatial presence among users.
Article
Optics
Tzu-Yu Tai, Jui-Wen Pan, Shie-Chang Jeng
Summary: We have demonstrated an immersive HMD system that incorporates a hole-patterned electrode (HPE) liquid crystal (LC) lens with low aberration, suitable for both hyperopic and myopic users. By applying a driving voltage to the LC lens, the focal plane can be adjusted within a controllable range of 4.9 mm without the need for any mechanical scheme. The diopter can be changed between positive and negative lenses by controlling the driving frequency and voltage. The use of specific alignment films on the top and bottom surfaces ensures low aberration and azimuthally symmetric orientation of the LCs. The resulting wavefront optical path difference (OPD) is small, ranging from -0.20 to 0.15 λ for different diopters.
OPTICS AND LASER TECHNOLOGY
(2023)
Review
Computer Science, Interdisciplinary Applications
Wei Fang, Lixi Chen, Tienong Zhang, Chengjun Chen, Zhan Teng, Lihui Wang
Summary: This article provides a comprehensive discussion on the issues surrounding the adoption of HMD AR in manufacturing. It offers an extensive map of its distribution in various manufacturing activities and a systematic overview of the technical perspectives associated with actual industrial applications. The article also presents a historical overview of the development of HMD AR and a summary of existing methods and open problems in manufacturing.
ROBOTICS AND COMPUTER-INTEGRATED MANUFACTURING
(2023)
Article
Computer Science, Interdisciplinary Applications
Sergo Martirosov, Marek Bures, Tomas Zitka
Summary: This study investigated the relationship between different levels of VR immersion and cyber sickness, finding that the fully immersive environment caused the most significant issues for participants but did not impact their fine dexterity.
Article
Surgery
Hannes Goetz Kenngott, Micha Pfeiffer, Anas Amin Preukschas, Lisa Bettscheider, Philipp Anthony Wise, Martin Wagner, Stefanie Speidel, Matthias Huber, Felix Nickel, Arianeb Mehrabi, Beat Peter Mueller-Stich
Summary: The study evaluated the potential of using interactive and immersive VR environment with HMD to integrate all relevant patient data for liver surgery planning and training. Participants generally agreed that VR could assess complex cases better (94.3%) and faster (84.8%) than traditional display methods.
SURGICAL ENDOSCOPY AND OTHER INTERVENTIONAL TECHNIQUES
(2022)
Article
Hospitality, Leisure, Sport & Tourism
Nicolas Mascret, Gilles Montagne, Antoine Devriese-Sence, Alexandre Vu, Richard Kulpa
Summary: This study aims to test the acceptance of virtual reality head-mounted displays (VR-HMD) designed to enhance sport performance among athletes, and examine the influence of practice level and sport type on acceptance. The results indicate that perceived usefulness, perceived ease of use, perceived enjoyment, and subjective norms are positive predictors of athletes' intention to use VR-HMD.
PSYCHOLOGY OF SPORT AND EXERCISE
(2022)
Article
Computer Science, Software Engineering
Kizashi Nakano, Naoya Isoyama, Diego Monteiro, Nobuchika Sakata, Kiyoshi Kiyokawa, Takuji Narumi
Summary: A new type of HMD with increased downward field of view was developed to enhance presence and sense of self-location during VR experiences, while also improving head movement patterns and reducing the occurrence of cybersickness. The increased FoV had limited impact on sense of body ownership and sense of agency due to the easier perception of misalignment between real and virtual bodies.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2021)
Article
Materials Science, Multidisciplinary
Yoichi Ogata
Summary: We have developed a HMD that generates a gradation VR image on its surface using the excitation of the guided mode in a TiO2-slanted nanograting layer. By waveguiding the beam along the grating's short axis direction and emitting the leakage beam on the layer's surface, an intensity gradient image is created. This image is then converted to VR using a coupler, and the resulting gradation VR image is examined further.
Article
Computer Science, Interdisciplinary Applications
Stephen Palmisano, Robert S. Allison, Joel Teixeira, Juno Kim
Summary: During HMD-based VR, differences in virtual and physical head pose (DVP) caused by head movements and display lag contribute to cybersickness. This study measured cybersickness and estimated DVP under different levels of display lag. The results showed that the severity of cybersickness increased with the amplitude and variability of DVP, supporting the DVP hypothesis.
Article
Psychology, Multidisciplinary
Sarah Malone, Roland Bruenken
Summary: Driving simulators are increasingly used for driver training and risk behavior assessment. Studies suggest that a wider field of view can lead to earlier hazard detection, especially for experienced drivers. The use of a head-mounted display (HMD) in driving simulation can result in clearer speed adjustments and higher simulation sickness levels, but the interrelation between display mode, sense of presence, and simulation sickness requires further investigation.
FRONTIERS IN PSYCHOLOGY
(2021)
Article
Multidisciplinary Sciences
Sarah Johnson, Matthew Coxon
ROYAL SOCIETY OPEN SCIENCE
(2016)
Article
Computer Science, Software Engineering
Katerina Mania, Shahrul Badariah, Matthew Coxon, Phil Watten
ACM TRANSACTIONS ON APPLIED PERCEPTION
(2010)
Article
Psychology, Multidisciplinary
Sarah Page, Matthew Coxon
FRONTIERS IN PSYCHOLOGY
(2016)
Article
Psychology, Multidisciplinary
Paul McGivern, Matthew Coxon
FRONTIERS IN PSYCHOLOGY
(2015)