Article
Neurosciences
Yo-Han Song, Hyun-Min Lee
Summary: The study demonstrates that virtual reality-based therapies are effective interventions in stroke rehabilitation for improving upper limb function and electroencephalographic activity.
Article
Engineering, Biomedical
Alexandra Charlotte de Crignis, Salome-Thamar Ruhnau, Matthias Hoesl, Jeremy Lefint, Tamara Amberger, Juergen Dressnandt, Hans Brunner, Friedemann Mueller
Summary: This study developed a novel arm rehabilitation device for neurorehabilitation by combining a robotic arm and an AR headset. It demonstrated the clinical feasibility and safety of the system, and received high satisfaction ratings from both patients and therapists.
JOURNAL OF NEUROENGINEERING AND REHABILITATION
(2023)
Article
Clinical Neurology
Rebecca J. Hood, Steven Maltby, Angela Keynes, Murielle G. Kluge, Eugene Nalivaiko, Annika Ryan, Martine Cox, Mark W. Parsons, Christine L. Paul, Carlos Garcia-Esperon, Neil J. Spratt, Christopher R. Levi, Frederick R. Walker
Summary: Delays in acute stroke treatment have severe impacts on patients and healthcare costs. Clinical care variability, especially in rural areas, contributes to treatment delays. Virtual reality (VR) applications offer immersive training and can improve stroke workflow processes.
FRONTIERS IN NEUROLOGY
(2021)
Article
Clinical Neurology
Mario Widmer, Jeremia P. O. Held, Frieder Wittmann, Belen Valladares, Olivier Lambercy, Christian Sturzenegger, Antonella Palla, Kai Lutz, Andreas R. Luft
Summary: Adding performance feedback and monetary rewards to rehabilitative training can significantly improve arm activity and impairment in stroke patients, indicating a potential facilitating effect of reward on training-mediated improvement of arm paresis.
NEUROREHABILITATION AND NEURAL REPAIR
(2022)
Article
Health Care Sciences & Services
Pui Hing Chau, Yan Yan Jojo Kwok, Mee Kie Maggie Chan, Ka Yu Daniel Kwan, Kam Lun Wong, Ying Ho Tang, Kan Lung Peter Chau, Sheung Wa Matthew Lau, Yan Yan Yannex Yiu, Mei Yan Fanny Kwong, Wai Ting Thomas Lai, Mun Kit Leung
Summary: This study evaluated the feasibility, acceptance, and efficacy of VR training among users with varying abilities. Results showed significant improvements in upper-limb dexterity and cognitive function, with most participants providing positive feedback on the VR games.
JOURNAL OF MEDICAL INTERNET RESEARCH
(2021)
Article
Engineering, Industrial
Saeed Rokooei, Alireza Shojaei, Amin Alvanchi, Reza Azad, Nasim Didehvar
Summary: Safety is a major concern in the construction industry, and despite advancements, accidents rates have not significantly improved. Therefore, the use of virtual reality in safety training has become increasingly important.
Article
Orthopedics
Ilona J. M. de Rooij, Ingrid G. L. van de Port, Michiel Punt, Pim J. M. Abbink-van Moorsel, Michiel Kortsmit, Ruben P. A. van Eijk, Johanna M. A. Visser-Meily, Jan-Willem G. Meijer
Summary: The study found that virtual reality gait training was not significantly different from non-virtual reality gait training in improving participation in community-living people after stroke. Participants' experiences with VRT were positive, suggesting that VR training could be a valuable addition to stroke rehabilitation.
Review
Geriatrics & Gerontology
Siyun Chen, Yuqi Qiu, Clare C. Bassile, Anita Lee, Ruifeng Chen, Dongsheng Xu
Summary: Bilateral arm training (BAT) is a promising approach in upper extremity rehabilitation after a stroke as it can facilitate neuroplasticity. This systematic review and meta-analysis found that BAT is more effective than conventional therapy (CT) in improving motor impairments post-stroke, particularly in the chronic phase and with mild upper limb paresis. Higher doses of BAT intervention may be required for better outcomes. Bilateral functional task training (BFTT) is a valuable form of BAT that can be integrated into stroke rehabilitation programs.
FRONTIERS IN AGING NEUROSCIENCE
(2022)
Article
Engineering, Electrical & Electronic
Musong Lin, Hongbo Wang, Jianye Niu, Yu Tian, Xincheng Wang, Guowei Liu, Li Sun
Summary: Muscle weakness is a major obstacle for stroke survivors, leading to mobility difficulties. This paper proposes a robot-assisted active training (RAAT) approach that combines adaptive admittance control and virtual reality interaction to improve lower limb strength training for stroke survivors. The RAAT approach demonstrates promising results in providing high-quality active strength training environment and maintaining users engaged in training.
Review
Chemistry, Analytical
Andrea Demeco, Laura Zola, Antonio Frizziero, Chiara Martini, Arrigo Palumbo, Ruben Foresti, Giovanni Buccino, Cosimo Costantino
Summary: In recent years, new technologies, such as fully immersive virtual reality (FIVR), have been applied in stroke rehabilitation alongside conventional techniques. This study aimed to investigate the effectiveness of FIVR in stroke rehabilitation. A total of 12 randomized controlled trials (RCTs) involving 350 post-acute and chronic stroke survivors were included, and the results showed that FIVR provides additional benefits compared to standard rehabilitation, improving upper limb dexterity, gait performance, and dynamic balance, and influencing patient independence. Therefore, FIVR represents a versatile rehabilitation tool that can improve treatment compliance and the functioning and quality of life of stroke survivors.
Article
Engineering, Biomedical
Quentin Burton, Thierry Lejeune, Stephanie Dehem, Noemie Lebrun, Khawla Ajana, Martin Gareth Edwards, Gauthier Everard
Summary: This study developed an immersive virtual reality version of the Action Research Arm Test (ARAT-VR) to assess upper limb activity in stroke patients. The ARAT-VR demonstrated good validity, usability, and test-retest reliability. It has the potential to increase assessment frequency, enable remote evaluation, and improve neurorehabilitation.
JOURNAL OF NEUROENGINEERING AND REHABILITATION
(2022)
Article
Biology
Jarrod Gott, Leonore Bovy, Emma Peters, Sofia Tzioridou, Stefano Meo, Cagatay Demirel, Mahdad Jafarzadeh Esfahani, Pedro Reis Oliveira, Thomas Houweling, Alessandro Orticoni, Anke Rademaker, Diede Booltink, Rathiga Varatheeswaran, Carmen van Hooijdonk, Mahmoud Chaabou, Anastasia Mangiaruga, Erik van den Berge, Frederik D. Weber, Simone Ritter, Martin Dresler
Summary: Lucid dreaming is a rare phenomenon where one reflects on their current mental state in dreams, and can be facilitated through cognitive training. Research shows that lucid dreaming training conducted in virtual reality scenarios can significantly increase the occurrence of lucid dreams.
PHILOSOPHICAL TRANSACTIONS OF THE ROYAL SOCIETY B-BIOLOGICAL SCIENCES
(2021)
Article
Computer Science, Interdisciplinary Applications
K. A. Ritter, Terrence L. Chambers
Summary: Virtual field trips allow users to gain knowledge and experience of a facility without physically visiting it. Panoramas offer a cost-effective alternative to 3D models, with 360 degrees panoramas being the most effective for training purposes.
Article
Rehabilitation
Busra Kayabinar, Ipek Alemdaroglu-Gurbuz, Oznur Yilmaz
Summary: This study found that VR augmented RAGT improved dual-task gait speeds and dual-task performance in chronic stroke patients, but there were no significant differences between the two groups after the treatment.
EUROPEAN JOURNAL OF PHYSICAL AND REHABILITATION MEDICINE
(2021)
Review
Clinical Neurology
Jingyi Wu, Hao Cheng, Jiaqi Zhang, Zhongfei Bai, Sufang Cai
Summary: Bilateral arm training (BAT) may be more effective than unilateral arm training (UAT) or regular motor training in improving upper limb recovery after stroke by activating the ipsilesional primary motor area (M1), supplementary motor area (SMA), and primary sensory cortex area (S1) and enhancing the intra-hemispheric and interhemispheric connectivity within the sensorimotor network and the cortical motor system.
NEUROLOGICAL SCIENCES
(2021)