Article
Computer Science, Artificial Intelligence
Mohamed Benaida
Summary: Although Nielsen's heuristics are renowned, there is still a need for improvement in terms of clarity and effectiveness. This study merged and modified Nielsen's ten heuristics with the USE Questionnaire's criteria to create 14 main heuristics. AHP analysis identified the top three questions per criteria, which were converted into sub-heuristics along with Nielsen's updated heuristics. A total of 42 sub-heuristics were established and prioritized through AHP pairwise comparisons. The results showed that this evaluation method was more effective in identifying usability problems than Nielsen's heuristics.
Article
Computer Science, Information Systems
Michaela Bacikova, Jaroslav Poruban, Matus Sulir, Sergej Chodarev, William Steingartner, Matej Madeja
Summary: Contemporary software systems focus on usability and accessibility, but often neglect the correct usage of domain dictionaries and descriptions of domain relations and properties through user interfaces. Poor domain usability can reduce the memorability and effectiveness of user interfaces. A method called ADUE has been proposed for automated evaluation of selected domain usability properties on existing user interfaces, along with new metrics and algorithms for formal evaluation of domain usability.
Article
Education & Educational Research
Peng Wei Hsiao, Ling Qi Kong, Yu ling Ye
Summary: In this study, a virtual reality interactive game system was designed to incorporate lateral epicondylitis exercise rehabilitation knowledge, providing users with four rehabilitation modes to choose from. The study found that virtual reality provided good interaction satisfaction for users, but excessive operation time or information might make it feel troublesome.
INTERACTIVE LEARNING ENVIRONMENTS
(2023)
Article
Computer Science, Information Systems
Mumtaz Khan, Shah Khusro
Summary: This article introduces a framework of personalized adaptive UIs for smart TV users, which can change the UI layout and structure to meet user needs and contextual details. The positive impact of this framework is demonstrated through empirical research.
JOURNAL OF KING SAUD UNIVERSITY-COMPUTER AND INFORMATION SCIENCES
(2023)
Article
Computer Science, Artificial Intelligence
Olena Pastushenko, Jiri Hynek, Tomas Hruska
Summary: The paper discusses the workflow of evaluating user interface usability through generated samples, utilizing a configurable generator and the capabilities of the JavaScript framework Vue.js. It demonstrates the potential for improvement in interface aesthetics metrics.
Article
Computer Science, Cybernetics
Nils Ove Beese, Rene Reinhard, Thomas Lachmann
Summary: This study compared the performance of the Vive Wands and the Valve Index controllers in different tasks, and found that there were only preference differences in the remote-control task, while performance did not significantly differ in any task. Therefore, future research should consider not only controller designs but also assets and interactions.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2023)
Article
Computer Science, Information Systems
Dion Hoe-Lian Goh, Chei Sian Lee, Quan Zhou, Hang Guo
Summary: This study investigates how perceived usability and user characteristics influence the intention to use a crowdsourcing application for finding potentially trafficked children. The results show that system usefulness has the most positive impact on intention to use the application, while a higher education level is negatively associated with usage intent. Participants suggest improvements such as incorporating gamification mechanisms and increasing awareness of the application.
ASLIB JOURNAL OF INFORMATION MANAGEMENT
(2021)
Article
Chemistry, Analytical
Pietro Battistoni, Marianna Di Gregorio, Marco Romano, Monica Sebillo, Giuliana Vitiello, Alessandro Brancaccio
Summary: In this study, the role of augmented reality as a meta-user interface is explored, specifically focusing on its applications for interactive fitting room systems and the impact on the related shopping experience. By synthesizing a set of interaction design patterns based on literature and existing systems, the researchers developed AR fitting rooms and evaluated the patterns through a focus group with potential stakeholders. The analysis of the focus group revealed that the shopping experience in an AR fitting room, based on the proposed patterns, is influenced by factors such as perception of utility, generation of interest and curiosity, and perceived comfort of interaction and environment.
Article
Computer Science, Cybernetics
Anna Porti Suarez, Stanislav Popelka
Summary: The objective of this study is to evaluate COVID-19 dashboards through a user evaluation, identify problematic aspects of user/dashboard interaction by comparing dashboards with different appearances, and provide recommendations for better information transfer.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
(2023)
Article
Chemistry, Analytical
Sasa Brdnik, Tjasa Hericko, Bostjan Sumak
Summary: Intelligent user interfaces (IUI) aim to improve the user experience of human-computer interaction (HCI) with the help of artificial intelligence. This study examines and synthesizes the latest work in the field of IUI, with a focus on evaluation. It found that adaptation, representation, and intelligence are key characteristics of IUIs, and that most evaluations show partial or complete improvement in usability or UX. However, there is a lack of evaluation tools, methods, and metrics tailored for IUI.
Article
Computer Science, Theory & Methods
Gopika Ajaykumar, Maureen Steele, Chien-Ming Huang
Summary: End-user robot programming empowers non-experienced users to customize robots to meet their individual needs; it covers primary domains, programming phases, and design choices, and highlights open directions for further investigation.
ACM COMPUTING SURVEYS
(2021)
Article
Computer Science, Software Engineering
Sofia A. M. Siveria, Luciana A. M. Zaina, Leobino N. Sampaio, Fabio L. Verdi
Summary: Network monitoring tools are crucial for network administrators, but often lack usability principles in their interface design. This study evaluates how different usability design guidelines can assist software developers in improving the usability of network monitoring tool interfaces, and finds that these guidelines are important for creating user-friendly interfaces.
JOURNAL OF SYSTEMS AND SOFTWARE
(2022)
Article
Computer Science, Information Systems
Paola Quifer-Rada, Laia Aguilar-Camprubi, Alba Padro-Arocas, Desiree Mena-Tudela
Summary: The study aimed to assess the usability and utility of LactApp as a mobile application for breastfeeding support. A questionnaire was sent to LactApp users registered between January and September of 2022, and participants filled out the survey that included the modified mHealth App Usability Questionnaire (mMAUQ) along with questions about socio-demographic data, clinical data of mothers and nursing infants, breastfeeding practices, and satisfaction with lactation support. The results showed that LactApp is highly usable and was evaluated positively by users for its usefulness in their breastfeeding experience.
INTERNATIONAL JOURNAL OF MEDICAL INFORMATICS
(2023)
Article
Computer Science, Cybernetics
Xian Wu, Lauren C. Nix, Amanda M. Brummett, Cynthia Aguillon, Danielle J. Oltman, Jenay M. Beer
Summary: Telepresence robots can benefit older adults in maintaining social connections and accessing telehealth services. Older adults perceive a specially designed user interface for their capabilities and limitations to be more usable and private. Critical usability and privacy features mentioned include obstacle detection, adjustable robot height, and the ability to restrict room access.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2021)
Article
Computer Science, Cybernetics
Juan Cruz Gardey, Julian Grigera, Andres Rodriguez, Gustavo Rossi, Alejandra Garrido
Summary: The product of good design should make the tool invisible to the user. However, web applications often have poor design that causes difficulties for users. This study focuses on web forms and examines the interaction between users and these forms. The researchers found that in many cases, a single form element or widget is to blame for a specific interaction problem, as it is not the most suitable option for the required input. They propose measuring the interaction effort of a widget using micro-measures captured from interaction logs, which can be used as an effective metric to compare small variations in design in terms of user experience.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2022)