Using Robotics and Game Design to Enhance Children’s Self-Efficacy, STEM Attitudes, and Computational Thinking Skills

Title
Using Robotics and Game Design to Enhance Children’s Self-Efficacy, STEM Attitudes, and Computational Thinking Skills
Authors
Keywords
Robotics, Game design, Computational thinking, Self-efficacy, STEM attitudes, Diversity in STEM
Journal
Journal of Science Education and Technology
Volume 25, Issue 6, Pages 860-876
Publisher
Springer Nature
Online
2016-06-04
DOI
10.1007/s10956-016-9628-2

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