4.4 Article

Observing Product Touch: The Vicarious Haptic Effect in Digital Marketing and Virtual Reality

Journal

JOURNAL OF MARKETING RESEARCH
Volume 59, Issue 2, Pages 306-326

Publisher

SAGE PUBLICATIONS INC
DOI: 10.1177/00222437211059540

Keywords

online retail; touch; haptics; vicarious experience; psychological ownership; body ownership; virtual reality; heart rate

Categories

Funding

  1. Iowa Center for Research by Undergraduates
  2. Stead Technology Group
  3. University of Iowa Tippie College of Business
  4. University of Wisconsin-Madison School of Business

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This research investigates the impact of vicarious touch on consumers' psychological ownership and product valuation in digital environments. The authors use images, GIFs, and VR to demonstrate the vicarious haptic effect, which is the result of a felt sense of body ownership of the virtual hand touching a product. Results show that the presence of a hand touching a product is essential to evoke the vicarious haptic effect, which is particularly strong for individuals highly stimulated by immersive VR experiences. The effect is attenuated if the observed interaction does not represent a diagnostic hand movement.
Retail is rapidly evolving to construct virtual environments for consumers. Online product images, videos, and virtual reality (VR) interfaces enliven consumer experiences and are a source of product information. Because consumers are unable to physically touch products in these digital environments, this research examines vicarious touch, or the observation of a hand in physical contact with a product in a digital environment. Across eight studies, the authors use images, GIFs, and VR to show that vicarious touch affects consumers' psychological ownership and product valuation due to the active nature of product touch, which results in a felt sense of body ownership of the virtual hand. This is termed the vicarious haptic effect. Results demonstrate that it is not enough to show a hand in an advertisement; the hand must be touching a product. The vicarious haptic effect is strongest for people who become highly stimulated by an immersive VR experience (i.e., measured via the elevation in heart rate). The vicarious haptic effect is attenuated if the viewed interaction does not represent a diagnostic hand movement. The authors discuss theoretical and managerial implications for digital product presentation to encourage feelings of product ownership and valuation.

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