4.8 Article

Boundary curvature guided programmable shape-morphing kirigami sheets

Journal

NATURE COMMUNICATIONS
Volume 13, Issue 1, Pages -

Publisher

NATURE PORTFOLIO
DOI: 10.1038/s41467-022-28187-x

Keywords

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Funding

  1. National Science Foundation [CMMI-2005374, 2010717]
  2. Div Of Civil, Mechanical, & Manufact Inn
  3. Directorate For Engineering [2010717] Funding Source: National Science Foundation

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This article introduces a 3D shape morphing strategy based on cut boundary curvature and discusses its applications in grippers and heaters. By programming the curvature of cut boundaries, the authors successfully designed a universal gripper for delicate objects and created dynamically conformable heaters for human knees.
Kirigami, a traditional paper cutting art, offers a promising strategy for 2D-to-3D shape morphing through cut-guided deformation. Here, authors report a simple strategy of cut boundary curvature-guided 3D shape morphing and its applications in non-destructive grippers and dynamically conformable heaters. Kirigami, a traditional paper cutting art, offers a promising strategy for 2D-to-3D shape morphing through cut-guided deformation. Existing kirigami designs for target 3D curved shapes rely on intricate cut patterns in thin sheets, making the inverse design challenging. Motivated by the Gauss-Bonnet theorem that correlates the geodesic curvature along the boundary with the Gaussian curvature, here, we exploit programming the curvature of cut boundaries rather than the complex cut patterns in kirigami sheets for target 3D curved morphologies through both forward and inverse designs. The strategy largely simplifies the inverse design. Leveraging this strategy, we demonstrate its potential applications as a universal and nondestructive gripper for delicate objects, including live fish, raw egg yolk, and a human hair, as well as dynamically conformable heaters for human knees. This study opens a new avenue to encode boundary curvatures for shape-programing materials with potential applications in soft robotics and wearable devices.

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