Virtual gifting and danmaku: What motivates people to interact in game live streaming?

Title
Virtual gifting and danmaku: What motivates people to interact in game live streaming?
Authors
Keywords
Danmaku, Virtual gifting, Game live streaming, Motivation, Ritualized and instrumentalized use, Behavioral pattern
Journal
TELEMATICS AND INFORMATICS
Volume 62, Issue -, Pages 101624
Publisher
Elsevier BV
Online
2021-04-18
DOI
10.1016/j.tele.2021.101624

Ask authors/readers for more resources

Reprint

Contact the author

Find Funding. Review Successful Grants.

Explore over 25,000 new funding opportunities and over 6,000,000 successful grants.

Explore

Become a Peeref-certified reviewer

The Peeref Institute provides free reviewer training that teaches the core competencies of the academic peer review process.

Get Started