4.5 Article

ABMU: An Agent-Based Modelling Framework for Unity3D

Journal

SOFTWAREX
Volume 15, Issue -, Pages -

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ELSEVIER
DOI: 10.1016/j.softx.2021.100771

Keywords

Agent-Based Modelling; Framework; 3D; Unity3D

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Since its emergence, the field of Agent-Based Modelling (ABM) has significantly expanded, with numerous development frameworks available for researchers. However, few frameworks support 3D models, leading to the development of the Agent-Based Modelling Framework for Unity3D (ABMU) presented in this paper. This framework aims to simulate systems in three dimensions within the widely used Game Engine Unity3D.
The field of Agent-Based Modelling (ABM) has expanded significantly since its emergence, with a plethora of ABM development frameworks available to researchers today. However, relatively few frameworks are found to support 3D models and furthermore the majority of them are often limited to 3D visualizations of the underlying 2D models. At the same time, many systems of interest are identified that can significantly benefit from being simulated in three dimensions. In response to this, a potential candidate platform for the development of 3D ABMs is identified in Game Engines (GEs), as they often support 3D graphics and provide a programming back-end for coding model logic, however no significant frameworks exist for ABM development in GEs. This paper presents the Agent-Based Modelling Framework for Unity3D (ABMU), an ABM framework developed for use within the widely used GE Unity3D. (C) 2021 The Author. Published by Elsevier B.V.

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