4.3 Article

Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game

Journal

IEEE TRANSACTIONS ON GAMES
Volume 13, Issue 3, Pages 287-299

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TG.2020.3006053

Keywords

Games; Physiology; Stress; Visualization; Stress measurement; Tools; Solid modeling; Affective computing; emotion; galvanic skin response (GSR); game content orchestration; gameplay experience; human-computer interaction; player response

Funding

  1. Innosuisse

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Horror games are specifically designed to evoke fear, but as players become more familiar with the game mechanisms over time, the emotional impact may diminish. Exploring existing facets such as visuals and sounds could be a good approach to renew the gaming experience. Furthermore, the order of effects can significantly influence emotional responses and the psychological impact of horror games can be enhanced by the gradual build-up to the terrifying elements, including the use of sounds.
Horror games represent a very specific genre specifically designed to elicit fear. These games provide a tremendous emotional experience balanced between stress and satisfaction. Yet, over time, the player acquires further insight of the mechanisms of the game, dissipating the creepy climate that reduces the emotional impact intended. This article hypothesises that exploring existing facets within a game such as visuals and sounds might establish a good approach to renew the gaming experience. To understand the players' emotional reactions toward context alteration, an adaptation of a published game (P.T. by Konami 2014) was used. This context refers mainly to light effects, sounds, and in-game events. To learn which game effects induce the strongest physiological reactions, an experiment was conducted, and correlation between the physiological data, collected through the measure of the galvanic skin response, and that of the perceived emotion provided by participants, was investigated. Results show that the order in which effects are arranged can produce extensive emotional responses. They also suggest that psychological impact can be increased not only by the visual horror itself, but also through the process that slowly builds up to it, in particular the usage of sounds.

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