Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab

Title
Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab
Authors
Keywords
Fall prevention, Game design, Exergames, Older adults, Usability, User experience, Technology acceptance
Journal
Publisher
Springer Nature
Online
2016-06-10
DOI
10.1186/s11556-016-0165-z

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