Empowering vulnerable target groups with serious games and gamification

Title
Empowering vulnerable target groups with serious games and gamification
Authors
Keywords
Review, Vulnerable target groups, Empowerment, Serious games, Gamification
Journal
Entertainment Computing
Volume 38, Issue -, Pages 100402
Publisher
Elsevier BV
Online
2021-01-10
DOI
10.1016/j.entcom.2020.100402

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