Empowering vulnerable target groups with serious games and gamification
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Title
Empowering vulnerable target groups with serious games and gamification
Authors
Keywords
Review, Vulnerable target groups, Empowerment, Serious games, Gamification
Journal
Entertainment Computing
Volume 38, Issue -, Pages 100402
Publisher
Elsevier BV
Online
2021-01-10
DOI
10.1016/j.entcom.2020.100402
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