Journal
SUSTAINABILITY
Volume 13, Issue 8, Pages -Publisher
MDPI
DOI: 10.3390/su13084267
Keywords
gamification; sustainable online learning; SDGs; gamification in education
Funding
- Korean Government [2020R1A2B501001801]
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This study shows that gamified online learning positively impacts student motivation and understanding of educational content. Therefore, it is suggested to use gamification as a sustainable method to achieve UN Sustainable Development Goal 4 - ensuring quality education.
The use of gamification is garnering attention as a method that promotes sustainable learning during the coronavirus disease 2019 (COVID-19) era. This study investigates the effect that gamified online learning has on student learning and has utilized a gamified online learning program to examine the impact. To determine the program's effectiveness, a study has been conducted with 140 elementary and middle school students. A previously developed survey instrument was used to measure the results. The study's findings suggest that gamification in online learning has a positive impact on learner motivation and the understanding of the educational content. Based on the findings, this study proposes that gamification should be used as a sustainable method to achieve the United Nations' Sustainable Development Goal 4 (SDG 4) of ensuring quality education.
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