Understanding and Predicting Students’ Entrepreneurial Intention through Business Simulation Games: A Perspective of COVID-19
Published 2021 View Full Article
- Home
- Publications
- Publication Search
- Publication Details
Title
Understanding and Predicting Students’ Entrepreneurial Intention through Business Simulation Games: A Perspective of COVID-19
Authors
Keywords
-
Journal
Sustainability
Volume 13, Issue 4, Pages 1838
Publisher
MDPI AG
Online
2021-02-10
DOI
10.3390/su13041838
References
Ask authors/readers for more resources
Related references
Note: Only part of the references are listed.- A conceptual model for the outbreak of Coronavirus disease 2019 (COVID-19) in Wuhan, China with individual reaction and governmental action
- (2020) Qianying Lin et al. INTERNATIONAL JOURNAL OF INFECTIOUS DISEASES
- A new coronavirus associated with human respiratory disease in China
- (2020) Fan Wu et al. NATURE
- Are we ready for the new fatal Coronavirus: scenario of Pakistan?
- (2020) Tauseef Ahmad et al. Human Vaccines & Immunotherapeutics
- Campus traffic and e-Learning during COVID-19 pandemic
- (2020) Thomas Favale et al. Computer Networks
- Digital Communication: Information and Communication Technology (ICT) Usage for Education Sustainability
- (2020) Waleed Mugahed Al-Rahmi et al. Sustainability
- Social Media Applications Affecting Students’ Academic Performance: A Model Developed for Sustainability in Higher Education
- (2020) Mahdi M. Alamri et al. Sustainability
- Knowledge transfer and organizational innovation: Impacts of quality and environmental management
- (2018) Mohamed Hamdoun et al. JOURNAL OF CLEANER PRODUCTION
- Decomposing perceived playfulness: A contextual examination of two social networking sites
- (2016) Shin-Yuan Hung et al. INFORMATION & MANAGEMENT
- Expect the Unexpected: Simulation Games as a Teaching Strategy
- (2016) Deborah Ambrosio Mawhirter et al. Clinical Simulation in Nursing
- An exploration of the factors that contribute to learning satisfaction of first-year anatomy and physiology students
- (2015) Saramarie Eagleton ADVANCES IN PHYSIOLOGY EDUCATION
- Gamification in theory and action: A survey
- (2015) Katie Seaborn et al. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
- Factors affecting information sharing in social networking sites amongst university students
- (2015) Junga Kim et al. ONLINE INFORMATION REVIEW
- A Game-Based Strategy for the Staff Development of Home Health Care Nurses
- (2015) Inna Popil et al. JOURNAL OF CONTINUING EDUCATION IN NURSING
- An empirical investigation of computer simulation technology acceptance to explore the factors that affect user intention
- (2015) Chien-Hung Liu et al. Universal Access in the Information Society
- A Knowledge Management Scenario to Support Knowledge Applications Development in Small and Medium Enterprises
- (2009) S. M. ROSU et al. Advances in Electrical and Computer Engineering
- Use of educational games in the health professions: A mixed-methods study of educators' perspectives in the UK
- (2009) Gillian Blakely et al. Nursing & Health Sciences
- Key drivers of internet banking services use
- (2009) Joaquín Aldás‐Manzano et al. ONLINE INFORMATION REVIEW
- The effects of computer games on primary school students’ achievement and motivation in geography learning
- (2008) Hakan Tüzün et al. COMPUTERS & EDUCATION
- Post-Adoption Behaviors of E-Service Customers: The Interplay of Cognition and Emotion
- (2008) Sophea Chea et al. INTERNATIONAL JOURNAL OF ELECTRONIC COMMERCE
Discover Peeref hubs
Discuss science. Find collaborators. Network.
Join a conversationCreate your own webinar
Interested in hosting your own webinar? Check the schedule and propose your idea to the Peeref Content Team.
Create Now