4.7 Article

Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial

Journal

JOURNAL OF MEDICAL INTERNET RESEARCH
Volume 22, Issue 12, Pages -

Publisher

JMIR PUBLICATIONS, INC
DOI: 10.2196/22420

Keywords

virtual reality; cineVR; 360-degree video; trauma training; medical education

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Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.

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