Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial

Title
Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial
Authors
Keywords
Mental health and psychiatry, Apps, Anxiety, Mental health therapies, Depression, Emotions, Video games, Clinical psychology
Journal
PLoS One
Volume 15, Issue 9, Pages e0237220
Publisher
Public Library of Science (PLoS)
Online
2020-09-03
DOI
10.1371/journal.pone.0237220

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