4.6 Article

An empirical study of players' emotions in VR racing games based on a dataset of physiological data

Journal

MULTIMEDIA TOOLS AND APPLICATIONS
Volume 79, Issue 45-46, Pages 33657-33686

Publisher

SPRINGER
DOI: 10.1007/s11042-019-08585-y

Keywords

Affective computing; Video games; Emotions recognition; ECG; EMG; GSR; EDA; Respiration; Physiological dataset; Valence; Arousal; Machine learning; Virtual reality; Players' emotions

Ask authors/readers for more resources

A video game is an interactive software able to arouse intense emotions in players. Consequentially, different theories have been proposed to understand which game aspects are able to affect the players' emotional state. However, only few works have tried to use empirical evidence to investigate the effects of different game aspects of the players' emotions. In this paper, we present the results of a set of experiments aimed at predicting the players' emotions during video games sessions using their physiological data. We have created a physiological dataset from the data acquired by 33 participants during video game fruition using a standard monitor and a Virtual Reality headset. The dataset contains information about electrocardiogram, 5 facials electromyographies, electrodermal activity, and respiration. Furthermore, we have asked the players to self-assess their emotional state on the Arousal and Valence space. We have then analyzed the contribution of each physiological signal to the overall definition of the players' mental state. Finally, we have applied Machine Learning techniques to predict the emotional state of players during game sessions at a precision of one second. The obtained results can contribute to define game devices and engines able to detect physiological data, as well to improve the game design process.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.6
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available