Journal
VIRTUAL REALITY
Volume 24, Issue 3, Pages 483-502Publisher
SPRINGER LONDON LTD
DOI: 10.1007/s10055-019-00409-6
Keywords
Touchless interaction; Gesture; User experience; Usability; Presence; Virtual environment
Ask authors/readers for more resources
Gesture-based touchless devices are becoming a widespread alternative to traditional gaming devices such as joysticks or gamepads. However, the impact of such devices on the user experience has to be evaluated, especially if we consider that most users are more familiar with classical handheld gaming controllers. In virtual reality applications, they influence not only the traditional usability, but also the user perception related to some peculiarities of immersive environments. In this paper, we evaluate both these aspects by comparing the user experience with the Myo armband touchless interface and the Vive controller distributed with the HTC Vive headset. We focused on a virtual navigator we developed for HTC Vive to allow users exploring the organs of the human body and navigating inside them. We recruited 78 subjects to test the virtual environment and asked them to fill in a questionnaire: we combined two generic purpose questionnaires focusing on the system usability (UMUX and SUS) and a presence questionnaire, which was specifically designed for virtual environments. We conducted a statistical analysis to study the effects of a touchless interaction on the user experience. The results revealed a better usability of the Myo armband, even though the effort to learn how to use the two devices is similar. In particular, difficulties in using Myo have a significant impact on immersion and adaptation in the virtual environment.
Authors
I am an author on this paper
Click your name to claim this paper and add it to your profile.
Reviews
Recommended
No Data Available