Journal
INFORMATION & MANAGEMENT
Volume 57, Issue 5, Pages -Publisher
ELSEVIER
DOI: 10.1016/j.im.2019.103229
Keywords
Experience economy; Absorption; Immersion; Virtual reality; Museum; Tourism
Funding
- Ministry of Education of the Republic of Korea
- National Research Foundation of Korea [NRF-2019S1A3A2098438]
- National Research Foundation of Korea [2019S1A3A2098438] Funding Source: Korea Institute of Science & Technology Information (KISTI), National Science & Technology Information Service (NTIS)
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Virtual Reality (VR) has been regarded as a highly effective technology that enables people to gain enjoyable and immersive information about museum collections. Drawing from the four realms of the experience economy, we assume absorptive experiences influence immersive experiences, overall museum VR tour experience, and intention to visit a museum. The results show that all the hypotheses are supported. Furthermore, we compared and tested the proposed model and its rival model (postulating the direct influence of the four realms of the experience economy on museum VR experience) and found that the proposed model is better than the rival model.
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