4.7 Article Proceedings Paper

I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 37, Issue 6, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3272127.3275005

Keywords

collision handling; impact zone; cloth simulation; GPU

Funding

  1. National Natural Science Foundation of China [61732015, 61572423, 61572424, 61832016]
  2. National Key RAMP
  3. D Program of China [2017YFB1002703]
  4. Science and Technology Project of Zhejiang Province [2018C01080]
  5. Zhejiang Provincial NSFC [LZ16F020003]
  6. NSF [1547106]
  7. Intel
  8. Directorate For Engineering
  9. Div Of Civil, Mechanical, & Manufact Inn [1547106] Funding Source: National Science Foundation

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We present an incremental collision handling algorithm for GPU-based interactive cloth simulation. Our approach exploits the spatial and temporal coherence between successive iterations of an optinization-based solver for collision response computation. We present an incremental continuous collision detection algorithm that keeps track of deforming vertices and combine it with spatial hashing. We use a non-linear GPU-based impact zone solver to resolve the penetrations. We combine our collision handling algorithm with implicit integration to use large time steps. Our overall algorithm, I-Cloth, can simulate complex cloth deformation with a few hundred thousand vertices at 2 - 8 frames per second on a commodity GPU. We highlight its performance on different benchmarks and observe up to 7 - 10X speedup over prior algorithms.

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